Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 607467026412220753 21 Steelrune the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on June 16, 2023. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:04:40 (560 turns). Steelrune the Conjurer (Deep Elf Conjurer) Turns: 560, Time: 00:04:41 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 0/8 EV: 12 Int: 22 God: Gold: 13 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . c - +2 falchion (freeze) rCold . . . h - orb {*channel} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: channel magic (20%) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +2 falchion of freezing (weapon) Armour a - a +0 robe (worn) h - an orb of energy (worn) Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of silence {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic g - a potion of flight {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 8% 1 b - Searing Ray Conj 48% 2d6 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 32% 3 Fulminant Prism Conj/Hex 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The gnoll completely misses you. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The searing ray misses the goblin. The gnoll hits you with a +0 flail! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the goblin! You kill the goblin! The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll misses you. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ....... ..# #.!...# ..####.....## #...........# ...........## ..#.....?..# .### #)##.....# ### #.# ....)##.###...##...# ##.# .........@g)...>.... ..# .#####..#########.. ... ##.#....# #.# #.. #.#....# #.# #># #.#....# #.#####.# #.#....## #.##..... #.#.....###....##.# #........)...####.# ##.....####.## #.# You could see a gnoll. Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 6 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Steelrune the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 549 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, serial_bayou_crossing Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Dodge: Dodged || 5