Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 7880853469961690237 42 Steelrune the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on June 29, 2023. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:11:37 (1396 turns). Steelrune the Magician (Djinni Conjurer) Turns: 1396, Time: 00:11:37 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 98 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying, studying Evocations A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} Potions b - a potion of degeneration {unknown} e - a potion of flight {unknown} f - a potion of might {unknown} h - a potion of curing j - a potion of invisibility {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth * Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d6 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Sting Tmut/Pois 76% 1d6 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You're too confused to cast spells. You see here a +0 ring mail. Sigmund points at you and mumbles some strange words. The magic dart hits you. You bump into the rock wall. You feel less confused. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (moderately wounded, 71% to hit) The sting hits Sigmund but does no damage. Sigmund is poisoned. Sigmund is moderately wounded. Sigmund closely misses you. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (moderately wounded, poisoned, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund drinks a potion. Sigmund is healed! Sigmund looks more healthy. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (moderately wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! You die... # #.............## # #.#####.......# ## # #.# #.#..)### .. # #.# #.....## .# ####.## ####.#.## .# ..†...#######..#.## .# ####....:.......#.# .# .........###.###.###.# ###.#.....##.# #@.@..###.. ..###..#....###.[....†.... ### #.....###.).########... #...#### ##.## # ##..# #.# ..... #.# ###.. #.# .. #.# #.# You could see Sigmund. Vanquished Creatures A gnoll (D:1) 5 ball pythons 4 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas 3 bats 2 frilled lizards (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Steelrune the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Steelrune set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 292 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 413 | D:1 | HP: 1/21 [gnoll/+0 club (6)] 506 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 506 | D:1 | Learned a level 1 spell: Sting 1154 | D:1 | Identified a scroll of acquirement 1154 | D:1 | Acquired a manual of Evocations 1383 | D:2 | Noticed Sigmund 1396 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, serial_curves, eino_curves_02, eino_curves_02, eino_curves_01, eino_curves_01, st_stairs_5 D:2: layout_loops_ring, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 7 Sting || 1 Use: Scroll || 4 Armour: Robe || 1 Dodge: Dodged || 10