Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 14293567025641061273 11 Steelrune the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on July 28, 2023. Slain by a gnoll ... wielding a +2 flail of protection (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:40 (458 turns). Steelrune the Magician (Djinni Conjurer) Turns: 458, Time: 00:02:41 Health: -5/21 AC: 3 Str: 6 XL: 2 Next: 40% Gold: 33 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 hand axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls b - a scroll of silence {unknown} f - a scroll of amnesia {unknown} Potions d - a potion of curing {unknown} e - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll but does no damage. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A dart slug comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 flail of protection. You die... ......# ......## ## #. .......# #.. #w #......# #.# #. #......## ..... ........# #.#. ........# #.. ........# #g##### ........## #@...# ....>....# #.###.# .........# ##.. #.# #(......## #.).###.### .##....## ...........# ###.#.## .#.######.#.# ###.#.# . #. #.#.# ..#.#.# #..# #.#.# ##..#. #.. #.#.# You could see a gnoll and a dart slug. Vanquished Creatures 3 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 2 kobolds (D:1) A quokka (D:1) A goblin (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Steelrune the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Steelrune set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 458 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 1 Dodge: Dodged || 1