Dungeon Crawl Stone Soup version 0.29-a0-1023-g6ae1a4a2c7 (webtiles) character file. Game seed: 8918252130747886156 50 Stellion the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Aug 12, 2022. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1964 turns). Stellion the Conjurer (Draconian Conjurer) Turns: 1964, Time: 00:03:34 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 55% Magic: 0/6 EV: 12 Int: 20 God: Gold: 119 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . l - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +0 sling l - a +0 short sword (weapon) Jewellery g - an amulet of guardian spirit Scrolls b - 2 scrolls of identify {unknown} d - 3 scrolls of blinking {unknown} h - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of poison {unknown} m - a scroll of teleportation {unknown} n - 2 scrolls of torment {unknown} Potions a - a potion of magic c - 2 potions of flight {unknown} k - a potion of haste {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 0.1 Unarmed Combat + Level 2.5 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence hits you with a +0 mace. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 mace. Terence attacks as you move away! Terence hits you with a +0 mace. Terence attacks as you move away! Terence hits you but does no damage. You closely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 mace. Terence attacks as you move away! Terence hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace! You die... ....... +.......# #.......####### ### .......#.....#...... #........##.#...... #. #.................. #.###................ #.#.......@@........ #.#.......##...#..########## #####.#.......##...#.>.......... #.............+........)........ #.#.#.......#######.########## #.....♣.♣♣..# #..............# #....♣♣.♣.♣.# #..............# #.†♣♣.♣♣♣♣♣.###............... #.♣♣♣♣♣......######......#.... You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 ball pythons (D:1) 6 endoplasms A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins 2 kobolds 3 quokkas 2 bats A frilled lizard (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 589 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 649 | D:1 | Learned a level 2 spell: Searing Ray 1275 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1929 | D:2 | Noticed Terence 1964 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_basic, chequers_ecumenical_altar_grove, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.1 Unarmed Combat | | 0.1 Spellcasting | | 2.5 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 5 Tailslap || 3 Dagger || 10 Short sword || 1 Cast: Magic Dart || 50 Searing Ray || 3 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1965 | 1935 | 30 | 2 | 1684 | 2 | 982.5 | Dungeon | 1965 | 1935 | 30 | 2 | 1684 | 2 | 982.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1218 daAuts D:2: 747 daAuts