Dungeon Crawl Stone Soup version 0.29-a0-1065-g47a6bb87d6 (webtiles) character file. Game seed: 18436368057185084109 11 Stellion the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Aug 18, 2022. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (375 turns). Stellion the Conjurer (Deep Elf Conjurer) Turns: 375, Time: 00:01:11 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 1/8 EV: 12 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of lignification {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.0 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Things that are here: a +0 whip; a +0 short sword; a kobold corpse The gnoll attacks as you move away! The gnoll misses you. The gnoll attacks as you move away! The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll attacks as you move away! The gnoll hits you but does no damage. The gnoll attacks as you move away! The gnoll closely misses you. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .#########.......#.....# ..########.#######..#### ...........# #).# ..################..# .................#..######.# .####......†####.#.........# .# #...##.## #.##.######## .#####.###.# #.##.# .##.##.# #.# #@##.# .......# #.# #g##.## #......###.# #>....# ....)......# ###.#.# #......##### #.#.# ######### ##.....# #†#.# ##.......# #..#.## #######....<.... #..#.####### ##.............. #..#........ #...⌠....##+##.. You could see a gnoll. Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A goblin (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 315 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, shapermc_ecumenical_altar_notcrosses Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 16 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 375 | 375 | 0 | 0 | 309 | 1 | 375.0 | Dungeon | 375 | 375 | 0 | 0 | 309 | 1 | 375.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 375 daAuts