Dungeon Crawl Stone Soup version 0.31-a0-656-gb4d89c20fa (webtiles) character file. Game seed: 6545902100904442228 46 Stellion the Conjurer (level 3, -10/19 HPs) Began as a Deep Elf Conjurer on Aug 30, 2023. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (1345 turns). Stellion the Conjurer (Deep Elf Conjurer) Turns: 1345, Time: 00:02:55 Health: -10/19 AC: 2 Str: 6 XL: 3 Next: 46% Magic: 6/9 EV: 12 Int: 22 God: Gold: 80 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . d - +0 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-10 -> -15) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 falchion (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} Potions e - a potion of haste {unknown} h - a potion of enlightenment {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Message History The orc priest is lightly wounded. (Press . to maintain the ray.) The orc hits you with a +0 club. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc priest. The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. Without enough magic to sustain it, your searing ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +1 dagger of venom and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest barely misses you. You aren't carrying any items that you can evoke. Magic courses through your body. The orc priest hits you with a +1 dagger of venom. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +1 dagger of venom and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest hits you with a +1 dagger of venom. You are poisoned. The searing ray hits the orc priest. The orc priest is moderately wounded. You feel sick. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ##...# ... .# #..<. ..........##.# .. #...# #.#..........# ?# #...#### #...$)......# .# ##....... #.......##.# .# #..<# ##......##.# .# #...# ##.....∩###.###.# #...# ##....!......(o@.# #...# #............###.#######...##### #.#.......#.#.###.##............. #.........#........(........... #.........#..##.##............. #.........#..##÷# ####....#..## #...........>...######....#..# ########.###..#)..........#..# #........#.#####.....#... You could see an orc priest. Vanquished Creatures An adder (D:2) 3 orcs (D:2) 2 ball pythons (D:1) 3 bats 2 endoplasms (D:2) 3 giant cockroaches (D:1) 5 hobgoblins 2 jackals (D:1) 3 quokkas 4 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Found a faded altar of an unknown god. 251 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 574 | D:1 | Learned a level 2 spell: Searing Ray 582 | D:1 | Reached skill level 5 in Conjurations 1161 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1319 | D:2 | Found Xiwnyik's Assorted Antiques. 1345 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_cross, shapermc_ecumenical_altar_venn D:2: layout_loops_cross, serial_shops, shop, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1343 | 1320 | 23 | 0 | 1171 | 2 | 671.5 | Dungeon | 1343 | 1320 | 23 | 0 | 1171 | 2 | 671.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 996 daAuts D:2: 347 daAuts