Dungeon Crawl Stone Soup version 0.31-a0-851-g7ff8af7976 (webtiles) character file. Game seed: 3302617155543936969 379 Stellion the Conjurer (level 6, -2/24 HPs) Began as a Felid Conjurer on Oct 5, 2023. Killed from afar by a gnoll (14 damage) ... with a bolt of acid ... on level 4 of the Dungeon. The game lasted 00:08:36 (3436 turns). Stellion the Conjurer (Felid Conjurer) Turns: 3436, Time: 00:08:36 Health: -2/24 AC: 2 Str: 5 XL: 6 Next: 45% Magic: 4/12 EV: 17 Int: 20 God: Gold: 175 SH: 0 Dex: 14 Spells: 3/12 levels left Lives: 0 Deaths: 2 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons k - the +5 trident "Goblinslayer" {antimagic, Drain rPois rN+ Will+} (You found it on level 3 of the Dungeon) rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. Drain: It drains your maximum health when unequipped. Magical Staves j - a staff of poison Talismans f - a granite talisman Potions b - 2 potions of curing {unknown} c - a potion of attraction {unknown} d - a potion of haste {unknown} e - a potion of lignification {unknown} g - 2 potions of might h - 3 potions of mutation i - a potion of berserk rage {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 3.2 Dodging + Level 3.6 Stealth + Level 3.5 Spellcasting + Level 6.1 Conjurations + Level 0.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Stone Arrow Conj/Erth 30% 3d8 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 14% 1 Passwall Tmut/Erth 2% N/A 21% 2 Brom's Barrelling Bould Conj/Erth 15% 2d4 36% 4 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Olgreb's Toxic Radiance Pois 3% N/A 80% 4 Discord Hex 2% N/A 100% 8 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aim: a gnoll, wielding a +0 whip and quivering 2 throwing nets (asleep, 100% to hit) The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 club. You hear a shout! The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip and quivering 2 throwing nets (heavily wounded, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The gnoll hits you but does no damage. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 halberd and carrying a wand of acid. The gnoll shouts! The gnoll zaps a wand. The bolt of acid hits you! Ouch! That really hurt! You die... ########## #........# #.######.# #.# #.# #@######.# .....g).....##.# #######.###.##.# #.###.##.# #........# #####.#### # #.# ###. #.# ....# #.# You could see a gnoll. Vanquished Creatures Sigmund (D:2) An orc priest (D:3) 6 adders 7 gnolls 2 worms 3 orcs (D:3) A bat (D:2) 4 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 7 jackals 2 quokkas 2 ball pythons 5 frilled lizards 10 kobolds A rat (D:2) 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 484 | D:1 | Reached XP level 2. HP: 11/11 MP: 1/6 582 | D:1 | Learned a level 2 spell: Searing Ray 598 | D:1 | Reached skill level 4 in Conjurations 920 | D:2 | Noticed Sigmund 975 | D:2 | Slain by Sigmund 1022 | D:2 | Killed Sigmund 1023 | D:2 | Reached skill level 5 in Conjurations 1023 | D:2 | Reached XP level 3. HP: 14/14 MP: 1/8 1023 | D:2 | Reached XP level 4. HP: 18/18 MP: 1/9 1023 | D:2 | Reached XP level 5. HP: 21/21 MP: 1/10 1191 | D:2 | Learned a level 3 spell: Dazzling Flash 2387 | D:3 | Learned a level 3 spell: Stone Arrow 2475 | D:3 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 2475 | D:3 | Reached XP level 6. HP: 24/24 MP: 7/11 2673 | D:3 | Reached skill level 6 in Conjurations 2750 | D:3 | Identified the +5 trident "Goblinslayer" {antimagic, Drain | rPois rN+ Will+} 3326 | D:4 | Noticed Edmund 3346 | D:4 | Slain by Edmund 3436 | D:4 | Killed from afar by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_basic, uniq_sigmund D:3: layout_basic, nrook_uturn, minmay_misc_feat_doors D:4: layout_loops_corners, portal_sewer_entry_c, minmay_joined_circles, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.1 Stealth | 3 | 3.6 Dodging | 3 | 3.2 Spellcasting | 3 | 3.5 Fighting | | 0.1 Hexes | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 4 || 5 Bite | | 1 || 1 Cast: Magic Dart | 41 | 60 || 101 Searing Ray | 2 | 18 || 20 Stone Arrow | | 1 || 1 Use: Scroll | 1 | 4 || 5 Potion | | 2 || 2 Stab: Sleeping | | 2 || 2 Armour: Skin | 1 | 10 || 11 Dodge: Dodged | 2 | 19 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3022 | 2979 | 43 | 152 | 2368 | 4 | 755.5 | Dungeon | 3022 | 2979 | 43 | 152 | 2368 | 4 | 755.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1145 daAuts D:1: 824 daAuts D:3: 822 daAuts D:4: 230 daAuts