Dungeon Crawl Stone Soup version 0.31-a0-949-g57150269e1 (webtiles) character file. Game seed: 17235640206878716903 51 Stellion the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Oct 22, 2023. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:03:30 (1581 turns). Stellion the Conjurer (Human Conjurer) Turns: 1581, Time: 00:03:31 Health: -1/30 AC: 3 Str: 8 XL: 4 Next: 7% Magic: 5/7 EV: 12 Int: 20 God: Gold: 96 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . i - +1 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -26) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons e - a +0 club i - a +1 dagger (weapon) Missiles j - 6 poisoned darts Armour a - a +0 robe (worn) c - a +0 leather armour f - a +0 cloak (worn) Scrolls h - 6 scrolls of identify k - a scroll of amnesia {unknown} Potions d - a potion of curing g - a potion of lignification {unknown} Skills: + Level 2.3 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Confusing Touch Hex 2% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The scorpion is heavily wounded. The endoplasm quivers. The scorpion barely misses you. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. The scorpion attacks as it pursues you! The scorpion barely misses you. You feel better. The scorpion stings you. You are poisoned. The scorpion poisons you! Magic courses through your body. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) The searing ray misses the scorpion. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) You die... #.# #.# #..# ..# #.. ... ..# ##### ..# ..#####.## ... .......#.# #.# #.#####.## #.# #.# #.# #J# #.# #.# #s# #.#####.########@# ......>..........# .....##.########## .....##.# #. ....###.# #.# ....# #.# #># ##### #.## #.# #..#########.## ##............# You could see a scorpion and an endoplasm. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An endoplasm (D:2) A giant cockroach (D:1) 5 goblins 3 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:2) 4 bats 8 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 367 | D:1 | Learned a level 2 spell: Searing Ray 717 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1078 | D:2 | Reached skill level 5 in Conjurations 1369 | D:2 | Reached XP level 4. HP: 26/30 MP: 0/7 1569 | D:2 | Noticed a scorpion 1581 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic D:2: layout_loops_ring, minmay_box_of_dots Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.3 Stealth | | 2.0 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Dagger | 7 | 2 || 9 Cast: Magic Dart | 63 | 5 || 68 Searing Ray | | 2 || 2 Use: Scroll | 4 | || 4 Potion | 1 | 2 || 3 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 8 | 4 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1579 | 1579 | 0 | 90 | 1226 | 2 | 789.5 | Dungeon | 1579 | 1579 | 0 | 90 | 1226 | 2 | 789.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 923 daAuts D:2: 656 daAuts