Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 13837465454974918149 16 Stellion the Stinger (level 2, 0/21 HPs) Began as a Djinni Conjurer on Dec 4, 2023. Slain by Terence ... wielding a +0 morningstar (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (744 turns). Stellion the Stinger (Djinni Conjurer) Turns: 744, Time: 00:01:34 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 104 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots Jewellery d - a ring of poison resistance j - a ring of protection from cold (left hand) Talismans b - a talisman of death Scrolls c - a scroll of immolation {unknown} e - a scroll of poison {unknown} f - a scroll of torment {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of heal wounds {unknown} i - a potion of degeneration {unknown} l - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. The searing ray hits Terence but does no damage. Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence completely misses you. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (lightly wounded, 84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Terence misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 morningstar. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 morningstar. You die... Terence says, "Time to find some more victims." ...#..#.# ###.......##.#.######.# .###.##.# #.##)#.......##...... ...#.##.## #.#........#.##.##..# P#.#.#...# #.#..#..##.#.##.##... ...#.#...# #.#........#.......## .###.#...# ##............##.##### PPP#.....# #.........#.#.......## .###.#...###.##..@...#.#......... ...#..........#.@....#.#.†.....## P#P#............#...##.........# [..#..........#.....[.##.......# P###.#...###.##.#..#'###.......# ...#.#...# #.......#.# #.......# .........# ####.##.#'# ######### ##.###...# #...##.#.# #..###...# #.#...##'## .....#.### #.#####...####### You could see Terence. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) 5 frilled lizards (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stellion set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 503 | D:1 | Found a faded altar of an unknown god. 730 | D:2 | Noticed Terence 744 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_cross, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 743 | 691 | 52 | 0 | 585 | 2 | 371.5 | Dungeon | 743 | 691 | 52 | 0 | 585 | 2 | 371.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 740 daAuts D:2: 3 daAuts