Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0f4d (webtiles) character file. Game seed: 9420655260730326934 179 Stellion the Magician (level 5, -1/40 HPs) Began as a Djinni Conjurer on Apr 15, 2024. Was an Initiate of Makhleb. Slain by a gnoll sergeant ... wielding a +2 trident of flaming (15 damage) ... on level 4 of the Dungeon. The game lasted 00:08:18 (2752 turns). Stellion the Magician (Djinni Conjurer) Turns: 2752, Time: 00:08:20 Health: -1/40 AC: 3 Str: 8 XL: 5 Next: 90% Gold: 255 EV: 11 Int: 25 God: Makhleb [......] SH: 0 Dex: 12 rFire + + . d - +0 rapier (protect) rCold x . . (no shield) rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ o - +6 ring of intelligence HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 255 gold pieces. Inventory: Hand Weapons a - a +1 flail of draining d - a +0 rapier of protection (weapon) Missiles n - 2 throwing nets Armour h - a +2 chain mail of willpower i - a +0 leather armour (worn) Jewellery o - a +6 ring of intelligence (left hand) Wands m - a wand of light (2) Scrolls b - a scroll of teleportation {unknown} q - 2 scrolls of brand weapon Potions c - 3 potions of might e - a potion of invisibility g - 2 potions of magic k - a potion of enlightenment {unknown} l - 4 potions of curing Skills: * Level 2.8 Fighting + Level 0.2 Short Blades + Level 2.0 Armour + Level 3.3 Dodging + Level 2.4 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 26% 4 e - Sandblast Erth 46% 2d11 2% 1 f - Momentum Strike Conj/Tloc 46% 3d9 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Xom Zin The Shining One Shops: D:2 : D:4 ! Annotations: D:3 3 runed translucent doors, javelincjr's ghost, weakling MiBe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! Makhleb accepts your kill. Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 trident of flaming and wearing a +0 scale mail (84% to hit) The searing ray hits the gnoll! You kill the gnoll! Makhleb accepts your kill. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) Your Armour skill increases to level 2! The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll sergeant hits you from afar with a +2 trident of flaming! The gnoll sergeant burns you. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll sergeant barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 trident of flaming and wearing a +0 scale mail (severely wounded, 84% to hit) The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +2 trident of flaming! You die... #....# # ......≈ #....# # ......≈ ##### #....# # ......≈ #.).# #....# # ......≈ #...# #....# # ....≈ .g. ####....### ..≈ ##g## +........... # #≈##≈.≈##≈#####.....## #. #≈≈≈≈@≈≈≈≈# #(....# #.##........# #.....## #..#........######...... #....#####.....##.##### ####..## #.....##.#.### ##..###.....##.#.... ##†.##.....##.#.### ##.)......##.#.#.# ###......##.#.#.# You could see a gnoll sergeant and a gnoll. Vanquished Creatures A hound (D:4) An iguana (D:4) 5 gnolls 4 dart slugs A ribbon worm (D:2) 7 bats 7 endoplasms A giant cockroach (D:3) 6 goblins 6 hobgoblins 3 jackals 2 quokkas (D:1) 7 ball pythons 2 frilled lizards (D:1) 5 kobolds 4 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stellion set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 428 | D:1 | Found a faded altar of an unknown god. 433 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 433 | D:1 | Learned a level 1 spell: Sandblast 695 | D:1 | You are sucked into a shaft and drop 1 floor! 971 | D:2 | Found Paitt's Book Boutique. 1297 | D:2 | Reached skill level 1 in Fighting 1418 | D:1 | Reached XP level 4. HP: 21/32 MP: 0/0 1549 | D:3 | Noticed a scorpion 1871 | D:3 | Found a runed translucent gate. 1871 | D:3 | Found a runed translucent gate. 1873 | D:3 | Noticed javelincjr's ghost (weakling MiBe) 1877 | D:3 | Found a runed translucent gate. 1904 | D:3 | Reached skill level 1 in Armour 2116 | D:4 | Found Cozuug's Distillery. 2174 | D:4 | Reached XP level 5. HP: 32/38 MP: 0/0 2174 | D:4 | Learned a level 2 spell: Momentum Strike 2325 | D:4 | Found a staircase to the Ecumenical Temple. 2334 | Temple | Entered the Ecumenical Temple 2422 | Temple | Became a worshipper of Makhleb the Destroyer 2752 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, hellmonk_ecumenical_altar_run_dry D:2: layout_rooms, serial_shops, shop, small_statue_intersection, kennysheep_cross_bottleneck, st_stairs_2, grunt_decor_fettered, minmay_misc_feat_tower D:3: layout_rooms, gammafunk_ghost_split D:4: kennysheep_big_flooded_room, layout_basic, nicolae_qazlal_scattered_showers, minmay_temple_entry_overgrown, serial_shops, nicolae_stop_n_shop_1, lightli_minifort Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.3 Fighting | 1 2 | 2.8 Armour | 1 2 | 2.0 Short Blades | | 0.2 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 3 | || 3 Cast: Magic Dart | 84 | 33 || 117 Searing Ray | 3 | 8 || 11 Iskenderun's Myst | | 2 || 2 Use: Scroll | | 7 || 7 Armour: Robe | 8 | || 8 Leather armour | 14 | 5 || 19 Dodge: Dodged | 23 | 7 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2752 | 2731 | 21 | 185 | 1992 | 5 | 550.4 | Dungeon | 2637 | 2616 | 21 | 185 | 1992 | 4 | 659.2 | Temple | 114 | 114 | 0 | 0 | 0 | 1 | 114.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 832 daAuts D:2: 715 daAuts D:3: 568 daAuts D:4: 521 daAuts Temple: 114 daAuts