Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 5622934364554086686 237 Stellion the Conjurer (level 6, -2/41 HPs) Began as a Human Conjurer on Apr 16, 2024. Slain by a crocodile (16 damage) ... in a sewer. The game lasted 00:07:21 (2029 turns). Stellion the Conjurer (Human Conjurer) Turns: 2029, Time: 00:07:22 Health: -2/41 AC: 4 Str: 8 XL: 6 Next: 6% Magic: 4/10 EV: 11 Int: 20 God: Gold: 169 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . o - +1 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . n - +0 helmet rElec . (no cloak) rCorr + p - +0 pair of gloves SInv + (no boots) Will ..... k - amulet of magic regeneration Stlth ++ i - ring of see invisible HPRegen 0.26/turn s - ring of resist corrosion MPRegen 0.52/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 169 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 dagger of venom o - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) n - a +0 helmet (worn) p - a +0 pair of gloves (worn) Magical Staves r - a staff of fire Jewellery i - a ring of see invisible (left hand) k - an amulet of magic regeneration (around neck) m - an amulet of guardian spirit s - a ring of resist corrosion (right hand) Scrolls e - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} q - 3 scrolls of teleportation u - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 3 potions of lignification {unknown} g - a potion of brilliance {unknown} h - a potion of ambrosia {unknown} l - a potion of curing {unknown} t - a potion of might {unknown} v - 3 potions of enlightenment Skills: + Level 0.3 Short Blades + Level 2.2 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 6.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a crocodile (74% to hit) The searing ray hits the crocodile. The crocodile is moderately wounded. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 74% to hit) The searing ray misses the crocodile. The searing ray hits the crocodile. The crocodile is moderately wounded. (Press . to maintain the ray.) The crocodile barely misses you. The searing ray hits the crocodile! The crocodile is heavily wounded. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile hisses menacingly. The crocodile bites you! The searing ray hits the crocodile. The crocodile is severely wounded. The searing ray misses the crocodile. The crocodile bites you! The searing ray hits the crocodile. The crocodile is almost dead. The searing ray hits the crocodile! The crocodile is severely wounded. You finish channelling your searing ray. The crocodile closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, 74% to hit) The searing ray misses the crocodile. The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile bites you! You die... #.#≈#~†≈## #..# ~~≈ #.#≈##~†≈#### #..###~~~~ #~~≈#..~~≈≈≈# ######..#~~~~~~ ~~####...~~#≈≈≈≈≈≈≈~†~†~~~~~~ ~## ##...~###### #..# ## ###.....†≈# #..# ######~~# ##.## #..###†.# ##.@ll.## ####### You could see 2 crocodiles. Vanquished Creatures Jessica (D:2) A malarious merfolk avatar (Sewer) A sickly merfolk siren (Sewer) 6 adders 2 river rats 3 dart slugs 3 ribbon worms 4 endoplasms 3 giant cockroaches 2 hobgoblins 4 jackals (D:2) 4 quokkas 10 ball pythons 3 bats (D:2) 9 frilled lizards 6 goblins 4 kobolds 30 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 260 | D:1 | Found Remmuhao's Magic Scroll Boutique. 274 | D:1 | Learned a level 2 spell: Searing Ray 567 | D:1 | You fall into a shaft and drop 1 floor! 585 | D:2 | Reached XP level 3. HP: 20/24 MP: 0/6 1158 | D:2 | Reached skill level 5 in Conjurations 1263 | D:2 | Noticed Jessica 1265 | D:2 | Killed Jessica 1266 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 1633 | D:3 | Found a glowing drain. 1640 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/8 1646 | Sewer | Entered a sewer 1971 | Sewer | Noticed a crocodile 2001 | Sewer | Reached skill level 6 in Conjurations 2013 | Sewer | Noticed a crocodile 2017 | Sewer | Reached XP level 6. HP: 41/41 MP: 6/10 2029 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, serial_shops, shop D:2: layout_basic, uniq_jessica D:3: layout_loops_corners, nicolae_overflow_hidden_temple, cheibrodos_sewer_entry_sluice, chequers_serial_rivers_micro_e, palyth_stone_intersect, grunt_ministairs_15 Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 3 | 3.2 Short Blades | | 0.3 Dodging | | 2.2 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 13 | 9 || 22 Cast: Magic Dart | 59 | 55 || 114 Searing Ray | 2 | 17 || 19 Stab: Distracted | 1 | || 1 Armour: Robe | 7 | 29 || 36 Dodge: Dodged | 5 | 11 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2053 | 2034 | 19 | 163 | 1311 | 4 | 513.2 | Dungeon | 1643 | 1624 | 19 | 68 | 1127 | 3 | 547.7 | Sewer | 409 | 409 | 0 | 95 | 184 | 1 | 409.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 974 daAuts D:2: 613 daAuts Sewer: 409 daAuts D:3: 55 daAuts