Dungeon Crawl Stone Soup version 0.32-a0-1723-g99b34a318c (webtiles) character file. Game seed: 15513562316227923929 384 Stellion the Conjurer (level 6, 0/48 HPs) Began as a Deep Elf Conjurer on July 12, 2024. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:04:57 (2011 turns). Stellion the Conjurer(Deep Elf Conjurer) Turns: 2011, Time: 00:04:57 Health: 0/48 AC: 5 Str: 6 XL: 6 Next: 47% Magic: 12/15 EV: 11 Int: 23 God: Gold: 61 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . g - +0 short sword rCold . . . (no shield) rNeg . . . j - +2 leather armour {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: berserking, lethally poisoned (0 -> -4), very quick A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons f - a +0 hand axe g - a +0 short sword (weapon) Missiles d - 2 poisoned darts Armour a - a +0 robe j - a +2 leather armour of willpower (worn) Scrolls c - 2 scrolls of identify h - a scroll of immolation Potions b - a potion of magic e - a potion of degeneration Skills: + Level 3.1 Dodging + Level 3.4 Stealth + Level 5.0 Spellcasting + Level 7.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 44% 3d9 10% 3 Sandblast Erth 10% 2d5 14% 1 Fulminant Prism Conj/Alch 11% 3d8 32% 4 Passwall Erth 5% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:2 [ Message History Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin closely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray hits the water moccasin. You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Your Spellcasting skill increases to level 5! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. You feel a strong urge to attack something. You die... ##### #...######### #.....†)@...# ####...#######.############ #......# #...............# #.###..# #.#######g#####.# #.###.## # ##.# #.###.# #..# #..#..# #.## #[.#..# #.# #.._... #g# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A water moccasin (D:6) An orc priest (D:6) Robin (D:2) A gnoll (D:6) 2 adders (D:2) A ribbon worm (D:2) An orc (D:6) 2 bats 3 endoplasms 2 giant cockroaches 5 hobgoblins (D:2) 4 jackals (D:2) A quokka (D:1) 3 ball pythons 3 frilled lizards 6 goblins (D:2) A kobold (D:2) 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 473 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 476 | D:1 | Learned a level 2 spell: Searing Ray 786 | D:2 | Reached skill level 5 in Conjurations 957 | D:2 | Noticed Sigmund 962 | D:2 | Killed Sigmund 963 | D:2 | Reached skill level 6 in Conjurations 963 | D:2 | Reached XP level 3. HP: 18/19 MP: 1/10 963 | D:2 | Reached XP level 4. HP: 23/24 MP: 1/12 963 | D:2 | Reached XP level 5. HP: 27/28 MP: 1/13 1117 | D:2 | Noticed Robin 1138 | D:2 | Killed Robin 1156 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1568 | D:2 | Found Qeuraus's Armour Shoppe. 1906 | D:3 | You fall into a shaft and drop 3 floors! 1906 | D:6 | Found a broken altar of Ashenzari. 1964 | D:6 | Noticed a water moccasin 1988 | D:6 | Reached skill level 7 in Conjurations 1992 | D:6 | Reached XP level 6. HP: 11/32 MP: 6/14 2009 | D:6 | Killed a water moccasin 2009 | D:6 | HP: 1/32 [poisoned by a water moccasin] 2010 | D:6 | Reached skill level 5 in Spellcasting 2011 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring, kennysheep_boxes D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_l, serial_shops, nicolae_lakefront_shop, grunt_decor_one_mirror, uniq_robin, uniq_sigmund D:3: layout_rooms D:6: layout_loops_ring, cheibrodos_ashenzari_chains, serial_shops, nicolae_shop_tiny_waterfront Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 6 7 | 7.3 Stealth | 3 | 3.4 Spellcasting | 4 5 | 5.0 Dodging | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 26 | 52 || 78 Searing Ray | 2 | 6 || 8 Use: Scroll | | 4 || 4 Potion | | 2 || 2 Armour: Robe | 1 | 1 || 2 Leather armour | | 2 || 2 Dodge: Dodged | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2027 | 1987 | 40 | 57 | 1648 | 4 | 506.8 | Dungeon | 2027 | 1987 | 40 | 57 | 1648 | 4 | 506.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1117 daAuts D:1: 795 daAuts D:6: 104 daAuts D:3: 9 daAuts