Dungeon Crawl Stone Soup version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 7352471347294257866 33432 Stellion the Destroyer (level 13, 0/105 HPs) Began as a Green Draconian Conjurer on July 17, 2024. Was an Elder of Vehumet. Slain by a vault guard ... wielding a +0 great sword (7 damage) ... on level 13 of the Dungeon on July 18, 2024. The game lasted 01:01:59 (15316 turns). Stellion the Destroyer(Green Draconian Conjurer) Turns: 15316, Time: 01:02:00 Health: 0/105 AC: 12 Str: 17 XL: 13 Next: 36% Magic: 3/26 EV: 20 Int: 24 God: Vehumet [****..] Gold: 377 SH: 0 Dex: 14 Spells: 11/30 levels left rFire . . . q - +10 hand axe of Arrival {heavy, rElec Int+4 Dex+5} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois + M - +1 hat of Good Intentions {Str+3} rElec + (no cloak) rCorr + n - +0 pair of gloves SInv . c - +1 pair of boots Will ..... (no amulet) Stlth ++++ u - ring of resist corrosion HPRegen 0.37/turn j - +5 ring of evasion MPRegen 0.20/turn %: no passive effects @: about to teleport A: noxious breath, AC +8, unfitting armour, poison resistance, cold-blooded a: Noxious Breath, Renounce Religion You were on level 13 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You collected 1595 gold pieces. You spent 1218 gold pieces at shops. Inventory: Hand Weapons a - a +4 arbalest d - a +0 rapier q - the +10 hand axe of Arrival (weapon) {heavy, rElec Int+4 Dex+5} (You found it on level 3 of the Dungeon) Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. v - the +6 flail "Ohutrupp" {speed, ^Drain rC++ rN+ Stlth+} (You found it on level 5 of the Dungeon) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. y - a +1 dagger of protection F - a +2 dagger of venom J - a +0 heavy broad axe K - a +2 dagger of protection Missiles e - 3 darts of dispersal l - 8 atropa-tipped darts w - 20 poisoned darts G - 4 curare-tipped darts L - 9 boomerangs Armour c - a +1 pair of boots (worn) m - a +0 kite shield n - a +0 pair of gloves (worn) t - a +2 hat M - the +1 hat of Good Intentions (worn) {Str+3} (You found it on level 1 of the Orcish Mines) Str+3: It affects your strength (+3). Magical Staves o - a staff of fire D - a staff of air Jewellery j - a +5 ring of evasion (right hand) u - a ring of resist corrosion (left hand) N - a ring of protection from fire Wands s - a wand of charming (5) E - a wand of flame (6) I - a wand of iceblast (7) Scrolls x - a scroll of amnesia A - 2 scrolls of teleportation H - 2 scrolls of fog Potions b - 3 potions of might f - 6 potions of curing g - a potion of enlightenment h - 2 potions of resistance {unknown} i - 2 potions of brilliance k - 3 potions of heal wounds p - a potion of mutation {unknown} r - 6 potions of ambrosia z - 2 potions of attraction {unknown} Miscellaneous B - a condenser vane C - a sack of spiders Skills: + Level 7.4 Fighting + Level 2.3 Short Blades + Level 10.5 Axes + Level 9.5 Dodging + Level 7.7 Stealth + Level 9.1 Spellcasting + Level 10.9 Conjurations + Level 4.9 Translocations + Level 2.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 49% 2d11 (+2d51% 4 d - Sting Conj/Alch 100% 1d9 1% 1 e - Mephitic Cloud Conj/Alch/Air 31% N/A 1% 3 f - Ignite Poison Fire/Alch 16% N/A 11% 4 g - Sticky Flame Fire/Alch 16% 2d5 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Freeze Ice 44% 1d6 1% 1 Sandblast Erth 22% 2d7 1% 1 Hailstorm Conj/Ice 37% 3d9 1% 3 Stone Arrow Conj/Erth 74% 3d11 1% 3 Fulminant Prism Conj/Alch 21% 3d12 1% 4 Teleport Other Tloc 34% N/A 2% 3 Frozen Ramparts Ice 22% 1d4 4% 3 Passage of Golubria Tloc 34% N/A 8% 4 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Freezing Cloud Conj/Ice/Air 14% 6-21 10% 5 Fugue of the Fallen Necr 11% N/A 17% 3 Passwall Erth 11% N/A 17% 3 Anguish Hex/Necr 5% N/A 50% 4 Cigotuvi's Putrefaction Necr/Air 11% N/A 50% 4 Dispersal Tloc 17% N/A 75% 6 Gell's Gavotte Tloc 17% 2d(19-28) 75% 6 Silence Hex/Air 5% N/A 85% 5 Ignition Fire 5% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 18% 10d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (0/5) D:9 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * D:10 :[* Orc:1 * Orc:2 (![=* Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your lurid green scales are hard. (AC +8) You cannot fit into any form of body armour. Your system is resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. Message History Vehumet accepts your kill. Casting: Ignite Poison (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding a +0 great sword and wearing a +0 plate armour (78% to hit) The sting hits the vault guard but does no damage. The vault guard is poisoned. A vault guard comes into view. It is wielding a +0 great sword. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vault guard but does no damage. The vault guard is moderately wounded. The mystic blast hits the vault guard. The vault guard is lightly wounded. The vault guard is knocked back by the mystic blast. The vault guard collides with the vault guard. You hear a shout! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 great sword and wearing a +0 plate armour (lightly wounded, poisoned, 78% to hit) The sting hits the vault guard but does no damage. The vault guard looks even sicker. The vault guard is lightly wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The vault guard seems to burn from within!!! The vault guard is severely wounded. The vault guard hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The vault guard hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 great sword! You die... .........# .........# ....$....#####p .......$.....p. .........# .........# .........# .........######.# .......