Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 6010816575530930261 7 Stellion the Conjurer (level 1, 0/14 HPs) Began as a Mountain Dwarf Conjurer on Aug 1, 2024. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (561 turns). Stellion the Conjurer(Mountain Dwarf Conjurer) Turns: 561, Time: 00:01:46 Health: 0/14 AC: 2 Str: 9 XL: 1 Next: 83% Magic: 0/3 EV: 10 Int: 18 God: Gold: 23 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Talismans h - a beast talisman Scrolls d - a scroll of fog {unknown} e - a scroll of amnesia {unknown} f - 4 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 1.3 Dodging + Level 1.5 Stealth + Level 1.9 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Sting Conj/Alch 32% 1d5 9% 1 Apportation Tloc 2% N/A 19% 1 Soul Splinter Necr 4% N/A 19% 1 Summon Small Mammal Summ 4% N/A 19% 1 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... #..... w.....##.#..# ##.......## #..... ......##...####........## ....# ......##....##........### $.. ..g...##....##.........## #.#......###...##....##.#### #..# ##......######... ###.## #.(...## #..# #...g############### #..# #.....#....g@...# ######.# .......#.#.#######.# #......# #.......#...#.......# #.###### #.......###...####..######.# # #####...# #.#.####.......#.# # ##### #.#....#.#####.#.# ## #.# ##...# .#.#####. ..#.###..#### .#....... ###.........##.####..## You could see a gnoll. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 2 quokkas (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 486 | D:1 | Noticed a +0 giant club 488 | D:1 | Found Void's Weapon Boutique. 489 | D:1 | Noticed a +0 great mace 561 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, serial_shops, nicolae_shop_mannequins, minmay_lizard_king Action || total ---------------------------++------- Melee: Unarmed || 15 Dagger || 2 Cast: Magic Dart || 14 Armour: Robe || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 560 | 535 | 25 | 0 | 459 | 1 | 560.0 | Dungeon | 560 | 535 | 25 | 0 | 459 | 1 | 560.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 560 daAuts