Dungeon Crawl Stone Soup version 0.33-a0-35-g516f9d4634 (webtiles) character file. Game seed: 883105036249976254 9 Stellion the Conjurer (level 2, -4/20 HPs) Began as a Mountain Dwarf Conjurer on Aug 29, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (385 turns). Stellion the Conjurer (Mountain Dwarf Conjurer) Turns: 385, Time: 00:01:48 Health: -4/20 AC: 2 Str: 9 XL: 2 Next: 3% Magic: 3/4 EV: 10 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 1.8 Spellcasting + Level 3.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 4% N/A 19% 1 Vampiric Draining Necr 1% 2d6 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Martyr's Knell Necr/Summ 1% N/A 88% 4 Curse of Agony Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a rat corpse. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A hobgoblin comes into view. Found a mace. A gnoll comes into view. It is wielding a +0 spear. Your magical contamination has completely faded away. A gnoll comes into view. It is wielding a +0 flail. Found a stone staircase leading up. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 whip. The gnoll barely misses you. There is an open door here. The gnoll hits you with a +0 spear. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #####.....#♣ †..........♣ #####.♣.♣♣## ### #####♣♣..♣♣ ..# #...♣♣P..P♣ #.### ..##♣♣..P.♣ ##...##### ..# ♣P.PP♣♣###........# #.## ♣PPP♣♣♣...........# #..##♣♣.♣♣♣# #..@......+ #..#..♣♣♣♣.####..g.....# #..†....#....g'g.......+ #.##.#..g..###..)......# ♣♣♣♣♣♣♣.#### #.......... ♣... .g#..#####. ..#g..###..## ♣♣##..## .## ..# ## You could see 4 gnolls. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 3 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 272 | D:1 | You fall into a shaft and drop 1 floor! 307 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/4 361 | D:2 | Learned a level 2 spell: Searing Ray 385 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_cross, chequers_serial_rivers_small_a, minmay_quantized D:2: layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_corner, infiniplex_forest_corner_1, infiniplex_forest_zigzag_1, infiniplex_forest_end_2, infiniplex_forest_lined_4_way, infiniplex_forest_lined_3, infiniplex_forest_straight_4 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 16 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 52 | 264 | 2 | 192.0 | Dungeon | 384 | 384 | 0 | 52 | 264 | 2 | 192.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 271 daAuts D:2: 112 daAuts