Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 13467491416229318396 163 Stellion the Firebug (level 5, -6/39 HPs) Began as a Mountain Dwarf Fire Elementalist on Mar 7, 2025. Was an Initiate of Vehumet. Mangled by an ogre ... wielding a +0 giant club (14 damage) ... in the Ecumenical Temple. The game lasted 00:08:57 (3534 turns). Stellion the Firebug (MDFE) Turns: 3534, Time: 00:08:57 Health: -6/39 AC: 5 Str: 11 XL: 5 Next: 20% Magic: 4/8 EV: 10 Int: 17 God: Vehumet [......] Gold: 128 SH: 0 Dex: 10 Spells: 3/9 levels left rFire . . . u - +2 whip (elec) rCold . . . (no offhand) rNeg + . . t - +1 leather armour "Ahipt" {rN+} rPois . (no helmet) rElec . (no cloak) rCorr . o - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion You were in the Ecumenical Temple. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons i - a +2 dagger of holy wrath l - a +1 whip of freezing m - a +0 hand axe u - a +2 whip of electrocution (weapon) Armour o - a +0 pair of gloves (worn) t - the +1 leather armour "Ahipt" (worn) {rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Scrolls p - 2 scrolls of enchant armour Potions b - a potion of magic c - a potion of cancellation d - 3 potions of curing g - a potion of enlightenment {unknown} j - a potion of heal wounds k - a potion of might q - 2 potions of brilliance {unknown} Skills: + Level 0.8 Fighting + Level 0.6 Short Blades + Level 1.0 Maces & Flails + Level 1.2 Armour + Level 1.5 Dodging + Level 1.4 Stealth + Level 2.5 Spellcasting + Level 1.6 Conjurations + Level 5.0 Fire Magic * Level 1.2 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 38% 2d6 3% 2 c - Stone Arrow Conj/Erth 14% 3d7 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 28% 1d4 10% 1 Freeze Ice 8% 1d3 21% 1 Inner Flame Hex/Fire 10% N/A 22% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 22% 3 Blink Tloc 4% N/A 30% 2 Call Imp Summ 4% N/A 30% 2 Hailstorm Conj/Ice 5% 3d5 38% 3 Frozen Ramparts Ice 4% 1d1 52% 3 Flame Wave Conj/Fire 13% 2d6 45% 4 Rending Blade Conj/Frge 5% 2d4 80% 4 Lehudib's Crystal Spear Conj/Erth 3% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. The ball python bites you but does no damage. The ball python closely misses you. You hit the ball python. Lightning courses through the ball python! You kill the ball python! Vehumet accepts your kill. You whack the orc! Lightning courses through the orc! You kill the orc! Vehumet accepts your kill. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ogre closely misses you. Your foxfire dissipates! The foxfire hits the ogre. The ogre is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is moderately wounded. The foxfire hits the ogre. The ogre is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is heavily wounded. The foxfire hits the ogre. The ogre is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The foxfire hits the ogre. The ogre is almost dead. The foxfire hits the ogre. The ogre is almost dead. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! You die... #.#.._..#...#.....#..## ### #..#...#...#..._...#..## ##.. ##..#.#...#.......#.#..## ##..# ##..#...#..##...#...#..###..#. ##....#.............#..#..#.. ##⌠.#.∩._...#..._...#.ß.#.._ ##....#.............#.....#.. ##..#...#...#...##..#...#...#. ##..#.#...#.#.@O....#...#.#...# ##..#...#...#..._...#)..#...#... #..#.._..#...#.....#.