Dungeon Crawl Stone Soup version 0.33-a0-1080-g4d4a6e4d5f (webtiles) character file. Game seed: 5536472969073173640 56 Stellion the Conjurer (level 3, 0/28 HPs) Began as a Deep Elf Conjurer on Mar 12, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1728 turns). Stellion the Conjurer (Deep Elf Conjurer) Turns: 1728, Time: 00:03:33 Health: 0/28 AC: 3 Str: 6 XL: 3 Next: 71% Magic: 9/10 EV: 11 Int: 22 God: Gold: 97 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: berserking, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 kite shield e - a +0 pair of gloves (worn) f - a +2 ring mail of willpower h - an orb of guile Scrolls i - a scroll of teleportation Potions b - a potion of magic j - a potion of cancellation {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.5 Spellcasting + Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Swiftness Air 3% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Airstrike Air 1% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard shouts! The orc shouts! The orc hits you with a +0 morningstar! Ouch! That really hurt! You hear a shout! There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 morningstar and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc closely misses you. The searing ray hits the orc! You kill the orc! The orc wizard casts a spell at you. You are confused. You're too confused to cast spells. You stop channelling your searing ray. Things that are here: a +0 morningstar; a +0 leather armour; an orc corpse The orc wizard hits you but does no damage. The orc wizard hits you but does no damage. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel less confused. Something hits you but does no damage. The orc attacks as it pursues you! The orc hits you with a +0 mace. There is a stone staircase leading up, spattered with blood here. Something hits you but does no damage. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Something hits you. You die... #......#.###..#.#..#.##.# #.. #.#.####.#....#.####.##.# ### #.#......#.##...# #.##.# ####### #.#.######.###..# #.#..###...... #.#......#......####...###....... #.#.####.#..##.###...### #..#.### #.#.####.#..##..##.#.# ##....... #........#..###.o..#.# #........ ###.######......@[##.# #..###### #.........#########.# #........ ########### #.# #.####### #.####.# #......# ######## You could see an orc. Vanquished Creatures An adder (D:2) 4 orcs 5 endoplasms 2 giant cockroaches 4 goblins 6 hobgoblins 2 kobolds 2 quokkas (D:1) 2 ball pythons (D:2) 4 bats 5 frilled lizards 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stellion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 184 | D:1 | Learned a level 2 spell: Searing Ray 233 | D:1 | Found a faded altar of an unknown god. 334 | D:1 | Reached skill level 5 in Conjurations 751 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1728 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, shapermc_ecumenical_altar_acropolis, ebering_dispersal_statue_hall, hangedman_decor_riveting, nicolae_the_louvre D:2: layout_basic D:3: layout_loops_cross, trog_three_pillars_becter, nicolae_wu_jian_immortal_techniques Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 4 Use: Scroll || 6 Potion || 1 Armour: Robe || 11 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1727 | 1660 | 67 | 2 | 1431 | 3 | 575.7 | Dungeon | 1727 | 1660 | 67 | 2 | 1431 | 3 | 575.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 964 daAuts D:1: 606 daAuts D:3: 156 daAuts