Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12068488664692936778 139 Stevil2 the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Feb 23, 2025. Shot with a sling bullet by an iron imp (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:04 (2036 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 2036, Time: 00:02:04 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 1% Magic: 6/12 EV: 16 Int: 25 God: Gold: 141 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour e - a +0 robe (worn) Jewellery g - a +5 ring of evasion (left hand) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} h - 2 scrolls of revelation {unknown} k - 2 scrolls of butterflies {unknown} Potions b - a potion of magic i - a potion of cancellation {unknown} j - a potion of degeneration {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting * Level 6.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. HP restored. The iron imp shoots a sling bullet. The sling bullet hits you. An endoplasm comes into view. Found a burning altar of Makhleb. The iron imp shoots a sling bullet. The sling bullet closely misses you. You see here a red potion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iron imp Aim: an iron imp, wielding a -2 sling (86% to hit) The searing ray misses the iron imp. (Press . to maintain the ray.) The iron imp shoots a sling bullet. The sling bullet hits you! Unknown command. The searing ray hits the iron imp but does no damage. The searing ray hits the iron imp. The iron imp is lightly wounded. The iron imp shoots a sling bullet. The sling bullet hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the iron imp. The iron imp is heavily wounded. You finish channelling your searing ray. The iron imp shoots a sling bullet. The sling bullet misses you. The endoplasm barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iron imp Aim: an iron imp, wielding a -2 sling (heavily wounded, 86% to hit) The searing ray hits the iron imp but does no damage. The iron imp is heavily wounded. (Press . to maintain the ray.) The endoplasm barely misses you. Unknown command. The iron imp shoots a sling bullet. The sling bullet hits you. You die... ##### #...########## #.#........... #.#........... #.#..@........ #.#...!J...... #.#......≈.... ##.#....≈≈ß≈≈.. ##..#...§≈≈5§≈≈. #...#..≈≈§....≈≈ #...#.≈≈§......§ #...#.≈≈..._...§ #...#.§≈.......≈ You could see an iron imp and an endoplasm. Vanquished Creatures Terence (D:3) 2 gnolls 4 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 3 ball pythons 4 bats 3 endoplasms 3 giant cockroaches 4 goblins 10 hobgoblins 4 quokkas (D:2) 3 frilled lizards 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 64 | D:1 | Learned a level 2 spell: Searing Ray 108 | D:1 | Reached skill level 5 in Conjurations 504 | D:1 | Reached XP level 3. HP: 18/19 MP: 5/9 1260 | D:2 | Reached skill level 6 in Conjurations 1286 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/10 1939 | D:3 | Noticed Terence 1943 | D:3 | Killed Terence 1944 | D:3 | Reached XP level 5. HP: 23/28 MP: 6/12 2029 | D:3 | Found a burning altar of Makhleb. 2036 | D:3 | Shot with a sling bullet by an iron imp Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, hangedman_decor_lopped, serial_bayou_pond_e D:2: minmay_inner_zag, layout_loops_ring, serial_bayou_crossing, chequers_serial_rivers_room_a, minmay_heptomino_w4 D:3: layout_rooms, demons_altar, dk_yredelemnul_ordeal, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.7 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 9 | || 9 Searing Ray | 26 | 14 || 40 Armour: Robe | 12 | 11 || 23 Dodge: Dodged | 9 | 7 || 16