Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3933336008293524353 55 Stevil2 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Incinerated by a bombardier beetle (6 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:01:48 (1181 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 1181, Time: 00:01:48 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 67% Magic: 4/9 EV: 12 Int: 24 God: Gold: 80 SH: 5 Dex: 17 Spells: 5/8 levels left rFire . . . a - +2 dagger (holy) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + g - +0 pair of gloves SInv . (no boots) Will +.... d - amulet of Day {Reflect Will+ rCorr Dex+4 SH+5} Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: reflection @: on fire, very slightly contaminated, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +2 dagger of holy wrath (weapon) Armour c - a +0 robe (worn) g - a +0 pair of gloves (worn) Jewellery d - the amulet of Day (around neck) {Reflect Will+ rCorr Dex+4 SH+5} (You acquired it on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). Potions b - a potion of magic e - a potion of might {unknown} f - a potion of haste {unknown} h - a potion of resistance {unknown} Skills: + Level 2.6 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [!( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (covered in liquid flames, 91% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bombardier beetle burns! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (moderately wounded, 87% to hit) You miscast Searing Ray. Nothing appears to happen. Unknown command. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The liquid fire burns you! The liquid fire burns you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (moderately wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! You die... ..## #..# #..# .# ## #..#####.# #. .... ..[.# #. #..##...# #. #..>.$.# #.##@#....# ## #..#..B#..# #...##.##.†..)# #.......<...# #.##.#.###...... # #.#.....##### #!####### #.# #.. You could see a bombardier beetle. Vanquished Creatures 2 adders A gnoll (D:1) A dart slug (D:1) 2 ball pythons 4 bats 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 6 kobolds A frilled lizard (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 93 | D:1 | Found Jyxibath's Antique Weapon Emporium. 136 | D:1 | Found Ydaqet's Distillery. 140 | D:1 | Found Loishuh's Armour Boutique. 220 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 245 | D:1 | Reached skill level 5 in Conjurations 290 | D:1 | Learned a level 2 spell: Searing Ray 472 | D:1 | Found a faded altar of an unknown god. 879 | D:1 | Reached XP level 3. HP: 15/19 MP: 5/9 987 | D:2 | Identified a scroll of acquirement 987 | D:2 | Acquired the amulet of Day {Reflect Will+ rCorr Dex+4 SH+5} 1006 | D:2 | Noticed Terence 1181 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, serial_shops, shop, nicolae_shop_crystal, shop_statue, shapermc_ecumenical_altar_flowoftime D:2: layout_rooms, uniq_terence D:3: layout_basic, tso_metal_star, minmay_increasing_density Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.6 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 19 Searing Ray || 15 Use: Scroll || 2 Armour: Robe || 9 Dodge: Dodged || 14 Block: Other || 5 Reflection || 1