Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6208741062852004970 66 Stevil2 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:40 (1660 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 1660, Time: 00:01:40 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 96% Magic: 10/10 EV: 11 Int: 24 God: Gold: 99 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . a - +0 short sword rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour c - a +0 robe (worn) e - a +0 cloak (worn) Jewellery g - a ring of protection from fire (left hand) Wands j - a wand of paralysis (9) Scrolls d - 2 scrolls of noise {unknown} i - a scroll of blinking {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of curing {unknown} h - a potion of haste {unknown} k - a potion of ambrosia {unknown} Skills: + Level 0.1 Fighting + Level 2.6 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 8% 1d2 28% 3 Ozocubu's Armour Ice 4% N/A 28% 3 Summon Ice Beast Ice/Summ 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Hoarfrost Cannonade Ice/Alch 2% 3d6/3d12 95% 5 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Summon Mana Viper Hex/Summ 4% N/A 95% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest is almost dead. The orc wizard closely misses you. Unknown command. Unknown command. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. The orc wizard barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc priest casts a cantrip, but nothing happens. The orc wizard attacks as it pursues you! The orc wizard misses you. There is a fountain of clear blue water here. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. Done exploring. You climb downwards. The orc barely misses you. The orc wizard hits you with a +0 dagger. There is a stone staircase leading up, spattered with blood here. The orc hits you with a +0 whip. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... # ### .###.. #.#.# ######..###### ##............# ##.⌠...⌠..)....# ##...o..o..###... #.⌠.†.@o..⌠.# . ##.........## ##.⌠...⌠.## ##......# ###....# ##...# ###.# .# You could see an orc priest, an orc wizard and an orc. Vanquished Creatures An adder (D:2) 3 dart slugs An orc (D:3) 5 ball pythons 4 endoplasms 2 giant cockroaches 2 goblins 7 hobgoblins 3 jackals (D:2) 2 quokkas 3 bats 2 frilled lizards (D:2) 6 kobolds 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Found a faded altar of an unknown god. 187 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 194 | D:1 | Learned a level 2 spell: Searing Ray 362 | D:1 | Reached skill level 5 in Conjurations 566 | D:1 | You fall into a shaft and drop 1 floor! 584 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1660 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_corners D:3: layout_loops_ring, gammafunk_ghost_smash, grunt_ministairs_2, uniq_sigmund, uniq_pargi Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Fighting | | 0.1 Dodging | | 2.6 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 17 Searing Ray || 34 Armour: Robe || 10 Dodge: Dodged || 13