Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6271220194652985855 51 Stevil2 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 28, 2025. Killed from afar by an orc wizard (12 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:37 (1859 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 1859, Time: 00:01:38 Health: 0/19 AC: 5 Str: 4 XL: 3 Next: 57% Magic: 1/9 EV: 11 Int: 24 God: Gold: 91 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +0 dagger (elec) rCold . . . (no shield) rNeg . . . h - +0 robe rPois . m - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution (weapon) q - the +6 hand axe "Widowmaker" {speed, Will- Str+7 SInv} (You found it on level 2 of the Dungeon) Str+7: It affects your strength (+7). Will-: It decreases your willpower. SInv: It lets you see invisible. Armour h - a +0 robe (worn) m - a +2 helmet (worn) Jewellery n - a ring of ice Scrolls c - 3 scrolls of poison d - 2 scrolls of enchant armour {unknown} e - a scroll of teleportation g - a scroll of torment {unknown} j - a scroll of immolation {unknown} k - 2 scrolls of summoning p - a scroll of enchant weapon {unknown} Potions b - a potion of magic f - 2 potions of curing {unknown} i - a potion of attraction {unknown} l - a potion of mutation {unknown} o - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc! You kill the orc! The searing ray misses the orc wizard. (Press . to maintain the ray.) Unknown command. The searing ray misses the orc wizard. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc! You kill the orc! You hear some strange, mumbled words. Something tries to affect you, but you resist. The searing ray hits something. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. Unknown command. Something hits you but does no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! The searing ray hits something. You finish channelling your searing ray. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... #....:#.# #.....#.# #.....#.# #.....#.# #.....#.# ###.#.##....)#.####.## ...................... ##############{####.#### ##......# #....@..<.... ##.####.# #.#.########. .#.# #.# #.#.# .#.# #.# #.#.# ...# #.####.#.# ##...##......#.# #.#.#########.# #.#.# ... #.# . There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 2 orcs (D:3) An endoplasm (D:1) 3 giant cockroaches 5 goblins 4 hobgoblins A jackal (D:2) 2 kobolds (D:1) 2 ball pythons (D:1) A bat (D:1) 8 frilled lizards 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 55 | D:1 | Found a faded altar of an unknown god. 211 | D:1 | You fall into a shaft and drop 1 floor! 370 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 373 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached skill level 5 in Conjurations 656 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/9 1536 | D:2 | Identified the +6 hand axe "Widowmaker" {speed, Will- Str+7 | SInv} 1859 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_mini_garden, st_stairs_13, minmay_lizard_pond D:3: layout_basic, bloody_makhleb, minmay_diced_spiral Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 15 Searing Ray || 22 Use: Scroll || 3 Armour: Robe || 19 Dodge: Dodged || 7