Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4146565056732283884 59 Stevil2 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 28, 2025. Slain by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1695 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 1695, Time: 00:01:34 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 1/10 EV: 1 Int: 24 God: Gold: 138 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . a - +2 short sword (freeze) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -1), constricted A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +2 short sword of freezing (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} f - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of degeneration {unknown} Skills: + Level 2.8 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting * Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ball python hisses angrily. The adder bites you. You are more poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder barely misses you. Unknown command. The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder bites you but does no damage. The adder bites you. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The ball python bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python grabs you. The ball python constricts you. Unknown command. The searing ray misses the ball python. * * * LOW HITPOINT WARNING * * * You feel sick. The ball python bites you. You die... ...#..... #.....##.# ##########........###### ..............###....... #....................... #....................... #..........#.#.......... +.....S....#.#.......... #.....S@†..#.#.......... #!.........#.#..)....... ...........#.#.......... ...........#.##'#....... ...........#. #.######## .....?.....+ #.# #..........# #.# #..........# #.# #.# You could see 2 ball pythons. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 bats (D:1) 3 endoplasms 4 giant cockroaches (D:1) 3 goblins 4 hobgoblins 4 kobolds (D:1) 4 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 24 | D:1 | Found a faded altar of an unknown god. 278 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 358 | D:1 | Learned a level 2 spell: Searing Ray 394 | D:1 | Reached skill level 5 in Conjurations 815 | D:1 | Reached XP level 3. HP: 18/19 MP: 2/9 1695 | D:2 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, shapermc_ecumenical_altar_gd, minmay_pentomino_p4 D:2: layout_basic, basic_altar, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 22 Searing Ray || 24 Armour: Robe || 17 Dodge: Dodged || 18