Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6059731751021199961 23 Stomo the Magician (level 3, 1/25 HPs) Began as a Djinni Conjurer on July 23, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (464 turns). Stomo the Magician (Djinni Conjurer) Turns: 464, Time: 00:01:40 Health: 1/25 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 37 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Animate Skeleton Necr 36% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 63% to hit) (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The adder misses you. The adder closely misses you. Unknown command. The adder bites you but does no damage. The adder barely misses you. As you read the scroll labelled YREFAZXILIGY, it crumbles to dust. It is a scroll of identify. c - a scroll of blinking The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You see here a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading up here. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You fly upwards. There is a stone staircase leading down here. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...>.....$.... #................. #................. #................. #.............#... #.............###. #B.............## #.S.....##..#...## #@......###...#..# ###########...##.# #....###.# #..##.###.# #.###.....# #.......... ######..†.. .......). ###...... You could see an adder and a giant cockroach. Vanquished Creatures An adder (D:2) 2 bats (D:2) 2 hobgoblins (D:2) 2 kobolds A quokka (D:1) 3 ball pythons 3 frilled lizards A rat (D:1) 15 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stomo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 244 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 260 | D:1 | You are sucked into a shaft and drop 1 floor! 434 | D:2 | Reached XP level 3. HP: 10/25 MP: 0/0 434 | D:2 | Learned a level 1 spell: Animate Skeleton 445 | D:2 | HP: 1/25 [adder (2)] 461 | D:2 | HP: 1/25 [adder (2)] 464 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_rooms, grunt_decor_clamped, minmay_rat_gold_closets D:2: layout_basic, minmay_close_crescents Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 20 Searing Ray || 4 Use: Scroll || 2 Armor: Robe || 1 Dodge: Dodged || 8