Dungeon Crawl Stone Soup version 0.30-a0-368-g86fb4627a9 (webtiles) character file. Game seed: 17264442943216302989 28 Stossel the Conjurer (level 2, -1/30 HPs) Began as a Draconian Conjurer on Sept 29, 2020. Succumbed to an adder's poison ... on level 2 of the Dungeon on Nov 18, 2022. The game lasted 00:03:44 (1702 turns). Stossel the Conjurer (Draconian Conjurer) Turns: 1702, Time: 00:03:45 Health: -1/30 AC: 4 Str: 9 XL: 2 Next: 96% Magic: 1/5 EV: 12 Int: 18 God: Gold: 40 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, lethally poisoned (-1 -> -13), flying, very quick A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Missiles d - a poisoned dart (quivered) Scrolls a - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant weapon {unknown} Potions i - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 s - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You throw a poisoned dart. The poisoned dart hits the adder. The adder is lightly wounded. You feel sick. The jackal looks more healthy. The adder bites you. You are more poisoned. The adder poisons you! Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, poisoned, 29% to hit) You throw a poisoned dart. The poisoned dart hits the adder. The adder looks even sicker. The adder is lightly wounded. You feel sick. The adder bites you. The adder closely misses you. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, very poisoned, 29% to hit) You throw a poisoned dart. The poisoned dart closely misses the adder. The poisoned dart closely misses the jackal. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of flight. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You barely miss the adder. The adder is lightly wounded. You die... #.......... #..........# #..........## ...........# .........## ##. #.##.#...#.... #..#.......... ###########S...##.....>. #........@Sh....?....... ########.####...#####..#....... #...................##.#....... #.##....##..........##.#....... ..#......#..........##.#...h... .....<.#............##...>..... ........##..........####....... ........##..........# ....... ........##..........# You could see 2 adders and a jackal. Vanquished Creatures A dart slug (D:2) A ghost (D:2) 3 goblins 3 hobgoblins (D:1) 4 jackals 2 kobolds (D:1) 3 bats (D:1) 5 frilled lizards 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stossel the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1003 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1007 | D:1 | Learned a level 2 spell: Searing Ray 1591 | D:2 | Upgraded the game from 0.26-a0-651-gb41185065b to | 0.30-a0-368-g86fb4627a9 1701 | D:2 | HP: 1/30 [adder (1)] 1702 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_rooms, lemuel_doored_altar Action || total -------------------------++------- Melee: Short sword || 12 Unarmed || 6 Whip || 29 Tailslap || 1 Throw: Dart || 14 Cast: Magic Dart || 34 Searing Ray || 1 Use: Potion || 2 Armor: Skin || 27 Dodge: Dodged || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1704 | 1641 | 63 | 508 | 826 | 2 | 852.0 | Dungeon | 1704 | 1641 | 63 | 508 | 826 | 2 | 852.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1591 daAuts D:2: 113 daAuts