Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 9153164957002385393 12 Strat the Conjurer (level 2, -1/23 HPs) Began as a Ghoul Conjurer on Aug 9, 2021. Slain by a kobold (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:23 (662 turns). Strat the Conjurer (Ghoul Conjurer) Turns: 662, Time: 00:02:24 Health: -1/23 AC: 2 Str: 10 XL: 2 Next: 33% Magic: 0/3 EV: 11 Int: 13 God: Gold: 43 SH: 0 Dex: 7 Spells: 1/4 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + + + Spirit + a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ c - amulet of guardian spirit HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Missiles d - 44 stones Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit (around neck) e - a ring of protection from fire Scrolls f - a scroll of identify {unknown} Potions b - a potion of brilliance {unknown} Skills: + Level 1.5 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.2 Unarmed Combat - Level 1.7 Spellcasting - Level 3.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 b - Searing Ray Conj 18% 3d3 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 10% N/A 38% 3 Fulminant Prism Conj/Hex 2% 3d6 80% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History The goblin is heavily wounded. The goblin hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * You scratch the goblin but do no damage. The goblin is heavily wounded. You scratch the goblin. You kill the goblin! You feel better. You completely miss the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold closely misses you. You scratch the kobold but do no damage. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You scratch the kobold but do no damage. The kobold barely misses you. You barely miss the kobold. The kobold barely misses you. The kobold hits you with a +0 dagger. Things that are here: a +0 dagger; a goblin skeleton Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (70% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The kobold closely misses you. Without enough magic to sustain it, your searing ray dissipates. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You scratch the kobold but do no damage. The kobold hits you with a +0 dagger. You die... ### #.# #####.# #.....# #.###.# #.#.#.## ####### #.#....# #...... #.#.#..#######.).... #.#@#............... #.#K#.#>............ #.#)#.....#......... #.#.###............. #.#.#####.#.#.#..### #.#..............# #.#######...#.#.#### #...........'....... #...........#.#.#### You could see a kobold. Vanquished Creatures 4 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 190 | D:1 | Reached skill level 1 in Fighting 347 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/3 350 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:1 | Reached skill level 1 in Unarmed Combat 661 | D:1 | HP: 1/23 [kobold (2)] 662 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, minmay_hexomino_r4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Unarmed Combat | 1 | 1.2 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 28 Cast: Magic Dart || 18 Searing Ray || 2 Armor: Robe || 7 Dodge: Dodged || 31