Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 6745870073476018967 46 Strat the Conjurer (level 3, -4/29 HPs) Began as a Ghoul Conjurer on Aug 11, 2021. Slain by a scorpion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:18 (2704 turns). Strat the Conjurer (Ghoul Conjurer) Turns: 2704, Time: 00:04:19 Health: -4/29 AC: 3 Str: 11 XL: 3 Next: 68% Magic: 0/4 EV: 11 Int: 13 God: Gold: 122 SH: 0 Dex: 7 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 war axe rCold + . . Faith . (no shield) rNeg + + + Spirit . d - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons b - a +0 war axe (weapon) f - a +0 hunting sling Missiles c - 16 stones e - 5 datura-tipped darts Armour a - a +0 robe d - a +0 leather armour (worn) h - a +0 ring mail Scrolls j - a scroll of fog {unknown} Potions g - a potion of might {unknown} i - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting * Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 7% 1 b - Searing Ray Conj 22% 3d3 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 0% N/A 45% 2 Slow Hex 1% N/A 45% 2 Dazzling Flash Conj/Hex 12% N/A 41% 3 Confusing Touch Hex 1% N/A 71% 3 Swiftness Air 1% N/A 71% 3 Fulminant Prism Conj/Hex 3% 3d6 83% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 83% 4 Yara's Violent Unravell Hex/Tmut 0% 3d3 100% 5 Invisibility Hex 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History A scorpion comes into view. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (76% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! The scorpion stings you. You slash the scorpion! The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is almost dead. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion stings you! * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #.....# #.# ###.....##### #.# #............######.# +...................# #.........##.##.....##### ........................... ###+###+##.######.##.#####. ......#.######..#.# .........@s.†.....# ........#######.### ........# #..# ......... ##'# ........# ... ......#.# #.g.. ......#.# #..... .######.# #...... #....... You could see a scorpion. Vanquished Creatures A dart slug (D:2) 7 endoplasms 2 giant cockroaches 3 goblins (D:1) 4 hobgoblins 3 jackals A kobold (D:1) A quokka (D:2) 3 ball pythons (D:1) 6 bats 6 frilled lizards 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 241 | D:1 | Reached skill level 1 in Fighting 482 | D:1 | Reached XP level 2. HP: 14/24 MP: 0/3 620 | D:1 | Learned a level 2 spell: Searing Ray 1157 | D:1 | Reached XP level 3. HP: 29/29 MP: 4/4 2642 | D:3 | Reached skill level 4 in Conjurations 2690 | D:3 | Noticed a scorpion 2704 | D:3 | HP: 1/29 [scorpion (1)] 2704 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring D:2: layout_loops_ring, kennysheep_crisscross, minmay_misc_feat_rows D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: War axe || 54 Cast: Magic Dart || 23 Searing Ray || 10 Stab: Sleeping || 1 Armor: Robe || 9 Leather armour || 19 Dodge: Dodged || 48