Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14533418015165060388 100 Strat the Ducker (level 4, -1/32 HPs) Began as a Merfolk Arcane Marksman on Aug 11, 2021. Slain by Natasha (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:49 (1979 turns). Strat the Ducker (Merfolk Arcane Marksman) Turns: 1979, Time: 00:05:50 Health: -1/32 AC: 2 Str: 10 XL: 4 Next: 74% Magic: 2/5 EV: 14 Int: 12 God: Gold: 69 SH: 0 Dex: 15 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling b - a +0 trident (weapon) e - a +0 whip n - a +0 short sword Missiles c - 11 sling bullets f - 109 stones (quivered) Armour d - a +0 robe (worn) Scrolls k - 3 scrolls of identify {unknown} Potions g - a potion of curing {unknown} h - a potion of mutation {unknown} i - a potion of flight {unknown} j - 2 potions of brilliance {unknown} l - 2 potions of heal wounds {unknown} m - a potion of degeneration {unknown} Skills: - Level 1.1 Fighting * Level 0.1 Polearms - Level 1.5 Slings + Level 4.9 Dodging - Level 1.0 Spellcasting - Level 4.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 11% N/A 5% 1 b - Slow Hex 10% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Cause Fear Hex 5% N/A 45% 4 Summon Ice Beast Ice/Summ 0% N/A 96% 4 Summon Mana Viper Hex/Summ 5% N/A 98% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: b) +0 trident Press: ? - help, Dir - move target, f/p - Natasha Aim: Natasha (heavily wounded, about 53% to evade your +0 trident) You hit Natasha but do no damage. Natasha is heavily wounded. Natasha barely misses you. Reach: b) +0 trident Press: ? - help, Dir - move target, f/p - Natasha Aim: Natasha (heavily wounded, about 53% to evade your +0 trident) You barely miss Natasha. Natasha is heavily wounded. Natasha casts a spell. Natasha barely misses you. Casting: Corona (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, chance to affect: 46%) Natasha is outlined in light. Natasha misses you. Unknown command. Casting: Corona (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, softly glowing, chance to affect: 46%) Natasha glows brighter. Natasha claws you. * * * LOW HITPOINT WARNING * * * Casting: Corona (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, softly glowing, chance to affect: 46%) Natasha glows brighter. Natasha casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You hit Natasha. Natasha is heavily wounded. Natasha claws you! You die... #...........# #..#######..# #..#8...8#..###### #.##.###.#P....†.# #.#_.#3#.'..####.# #.##.###.#P.# #.# #..#8...8#..####.##### #..#######.....#.##... #.55h@.......#.#.##... ##.#####.....#.#.##... #..5h5(..(....#.##... #######.....###....## #.....######.## #..........>... #.....#####..## ......# #.... ...h..# ##... You could see Natasha (corona), a crimson imp (summoned) and a white imp (summoned). Vanquished Creatures Natasha (D:2) An adder (D:2) 2 dart slugs (D:1) 6 bats 5 endoplasms (D:1) A giant cockroach (D:2) 6 goblins 2 hobgoblins 10 jackals 5 kobolds 5 quokkas 4 ball pythons 6 frilled lizards 2 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Merfolk Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 94 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/3 497 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1267 | D:2 | Noticed Natasha 1342 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 1350 | D:2 | Learned a level 2 spell: Slow 1431 | D:2 | Killed Natasha 1867 | D:2 | Noticed Natasha 1909 | D:2 | Found a faded altar of an unknown god. 1909 | D:2 | Noticed a sun demon 1979 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, st_stairs_6 D:2: minmay_skewed_foursquare, layout_basic, dreamdust_ecumenical_altar_sealed_demon, minmay_hexomino_f4, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.9 Hexes | 4 | 4.2 Fighting | | 1.1 Polearms | | 0.1 Slings | | 1.5 Spellcasting | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 85 | 27 || 112 Trident | | 12 || 12 Fire: Hunting sling | 80 | 22 || 102 Cast: Corona | | 11 || 11 Armor: Robe | 14 | 13 || 27 Dodge: Dodged | 87 | 56 || 143