Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 5669864179016527764 104 Strat the Conjurer (level 4, -3/32 (37) HPs) Began as an Armataur Conjurer on Jan 30, 2024. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:12 (3084 turns). Strat the Conjurer (Armataur Conjurer) Turns: 3084, Time: 00:05:13 HP: -3/32 (37) AC: 4 Str: 15 XL: 4 Next: 52% MP: 0/6 EV: 9 Int: 18 God: Gold: 159 SH: 3 Dex: 8 Spells: 3/6 levels left rFire . . . b - +2 spear (flame) rCold . . . l - +0 buckler rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: roll @: heavily drained A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +2 short sword of speed b - a +2 spear of flaming (weapon) e - a +0 whip j - a +0 flail Missiles f - 15 stones Armour h - a +0 robe (worn) l - a +0 buckler (worn) Jewellery d - a ring of fire Scrolls c - a scroll of fog {unknown} g - 2 scrolls of immolation {unknown} i - 3 scrolls of identify {unknown} Potions k - a potion of magic Skills: + Level 2.8 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Terence shouts! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with the +7 Throatcutter {drain, coup de grace}. You feel drained. You closely miss Terence. You tail-slap Terence. Terence is heavily wounded. Terence hits you with the +7 Throatcutter {drain, coup de grace}! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence looks scornfully at you. Terence hits you with the +7 Throatcutter {drain, coup de grace}. * * * LOW HITPOINT WARNING * * * You feel drained. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with the +7 Throatcutter {drain, coup de grace}. * * * LOW HITPOINT WARNING * * * You feel drained. Terence barely misses you. Terence hits you with the +7 Throatcutter {drain, coup de grace}! You die... Terence says, "Rest in peace." #.### ##.....## #.# #...# ##...## #.# ###.# ##+## #.# #.# #.# #.. #.#########.# ## #.#.........## #.#.#.####...######### #.#.#.###.....#....... #.#.#.#.....@@..(...# #.).....###.###.###.# ###.#.### #.# .# #.#... ..# .# #.........# .# #########. .. #. ## #. You could see Terence. Vanquished Creatures 3 adders 4 gnolls (D:3) 2 bats 3 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 2 kobolds (D:1) 4 quokkas 4 frilled lizards 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 119 | D:1 | Reached skill level 1 in Fighting 351 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/4 354 | D:1 | Learned a level 2 spell: Searing Ray 518 | D:1 | Reached skill level 4 in Conjurations 1361 | D:2 | Found a faded altar of an unknown god. 1568 | D:2 | Reached XP level 3. HP: 21/29 MP: 0/5 2121 | D:2 | Identified the +0 leather armour "Nonaab" {MP+9} 2539 | D:3 | Reached XP level 4. HP: 37/37 MP: 2/6 3074 | D:3 | Noticed Terence 3084 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_totnotflames D:3: layout_loops_corners, uniq_terence, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.8 Conjurations | 4 | 4.5 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Tailslap | 2 | 1 || 3 Short sword | 1 | 1 || 2 Spear | | 1 || 1 Cast: Magic Dart | 20 | || 20 Searing Ray | 21 | 10 || 31 Armour: Robe | 24 | 9 || 33 Dodge: Dodged | 11 | 4 || 15