Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 15816494460408315249 56 Strat the Ducker (level 3, 0/27 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Incinerated by a bombardier beetle (4 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:04:04 (1513 turns). Strat the Ducker (Merfolk Conjurer) Turns: 1513, Time: 00:04:04 Health: 0/27 AC: 5 Str: 9 XL: 3 Next: 97% Magic: 0/6 EV: 28 Int: 17 God: Gold: 91 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . b - +0 short sword rCold . . . (no shield) rNeg . . . e - +0 robe rPois . o - +0 helmet rElec . n - +0 cloak rCorr . r - +0 pair of gloves SInv . (no boots) Will ..... j - amulet of the acrobat Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: on fire, acrobatic, glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 spear b - a +0 short sword (weapon) c - a +0 hand axe g - a +0 trident Missiles k - 2 throwing nets Armour e - a +0 robe (worn) n - a +0 cloak (worn) o - a +0 helmet (worn) r - a +0 pair of gloves (worn) Jewellery h - a ring of fire j - an amulet of the acrobat (around neck) p - an amulet of magic regeneration Scrolls d - a scroll of identify {unknown} i - a scroll of immolation {unknown} l - a scroll of blinking {unknown} Potions f - a potion of magic q - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting + Level 3.8 Dodging + Level 3.2 Stealth - Level 2.0 Spellcasting - Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History * * * LOW HITPOINT WARNING * * * The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle misses you. It was a potion of curing. You feel better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (moderately wounded, 85% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle barely misses you. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The endoplasm quivers. Your magical contamination has completely faded away. Unknown command. You hit the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! You die... ######### #.......# #.......# ######### #.......# #........ #.......########........ #####................... #.#)....##.......... #.#@....#........... #.#.<.....#.†##.#### # #.....###...#.#### #.....###.#....... #J....##.......... .. ..##.####.#.##.###. ..##.##.# #.#.##.# . ......#.####.#.##.# #. .............#....##.. You could see an endoplasm. Vanquished Creatures A bombardier beetle (D:2) An adder (D:2) 2 dart slugs (D:1) 5 endoplasms 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 7 kobolds 2 quokkas 2 ball pythons 6 bats 3 frilled lizards 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 220 | D:1 | Reached skill level 1 in Fighting 251 | D:1 | You fall into a shaft and drop 1 floor! 443 | D:2 | Reached XP level 3. HP: 14/26 MP: 1/6 544 | D:2 | Learned a level 2 spell: Searing Ray 1453 | D:1 | Found a faded altar of an unknown god. 1513 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_rooms, serial_forest, infiniplex_forest_end_1, infiniplex_forest_end_3, infiniplex_forest_lined_corner, infiniplex_forest_clump_cross, infiniplex_forest_clump_small, minmay_circle_x Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.8 Fighting | 1 2 | 2.1 Stealth | 3 | 3.2 Spellcasting | | 2.0 Conjurations | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 12 Short sword || 53 Hand axe || 3 Punch || 1 Cast: Magic Dart || 35 Searing Ray || 7 Use: Potion || 1 Stab: Sleeping || 4 Distracted || 1 Armour: Robe || 30 Dodge: Dodged || 42