Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3546198178166231324 105 Strat the Ducker (level 4, -4/33 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:04:43 (1973 turns). Strat the Ducker (Merfolk Conjurer) Turns: 1973, Time: 00:04:44 Health: -4/33 AC: 5 Str: 9 XL: 4 Next: 81% Magic: 3/7 EV: 13 Int: 17 God: Gold: 157 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . g - scarf {shadows} rCorr . (no gloves) SInv . m - +2 pair of boots Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.50/turn %: no passive effects @: lethally poisoned (-4 -> -5), very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour e - a +0 robe (worn) g - a scarf of shadows (worn) m - a +2 pair of boots (worn) Jewellery c - an amulet of magic regeneration (around neck) k - the ring "Jetoem" {rPois Int+4} (You took it off a hobgoblin on level 2 of the Dungeon) [ring of poison resistance] Int+4: It affects your intelligence (+4). rPois: It protects you from poison l - an amulet of the acrobat Scrolls d - a scroll of teleportation {unknown} f - a scroll of butterflies {unknown} j - a scroll of fog {unknown} Potions b - 2 potions of magic h - a potion of might {unknown} i - 3 potions of curing {unknown} Skills: - Level 2.0 Fighting + Level 4.9 Dodging + Level 3.4 Stealth - Level 2.0 Spellcasting - Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 28% 2d7 10% 1 Confusing Touch Hex 1% N/A 50% 3 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Dispel Undead Necr 1% 3d6 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History An orc comes into view. It is wielding a +0 hand axe. You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. The adder bites you but does no damage. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (60% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The searing ray hits the adder. The adder is almost dead. The searing ray hits the orc priest! The orc priest is heavily wounded. You feel sick. The adder closely misses you. The searing ray hits the adder. You kill the adder! The searing ray hits the orc priest. The orc priest is almost dead. You feel sick. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (almost dead, 76% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. You feel sick. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.......##..# #. #.#####.##..###. #.####.##............ .> ....##.##.##..###. .# #. #..##.##.##.....< ... #. #.)##.##.##...... #..#. #........######## .#...?###.###.#### ......oo@.# #.# #####.##### ... # ... ..#.. ## ..o_. #.# #.# ##. ...... #. .. ##.. ..#### ## ... #... o.#.(( +... #... ##.. You could see an orc priest and an orc. Vanquished Creatures 5 adders 2 dart slugs A ribbon worm (D:3) 4 ball pythons 6 bats 2 endoplasms 4 giant cockroaches A goblin (D:1) 12 hobgoblins 7 kobolds 2 quokkas (D:1) A frilled lizard (D:2) 5 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D:1 | Reached skill level 3 in Dodging 71 | D:1 | Reached skill level 1 in Fighting 87 | D:1 | Reached XP level 2. HP: 21/21 MP: 5/5 409 | D:1 | Learned a level 2 spell: Searing Ray 469 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/6 1006 | D:1 | Reached skill level 4 in Dodging 1456 | D:2 | Identified the ring "Jetoem" {rPois Int+4} 1688 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 1965 | D:3 | Found a hide-covered altar of Uskayaw. 1965 | D:3 | Noticed a +0 dagger 1965 | D:3 | Noticed a +0 dagger 1973 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, chequers_serial_rivers_micro_c, kennysheep_nondescript D:2: layout_rooms, minmay_liquid_box, minmay_pentomino_w4 D:3: layout_loops_corners, hellmonk_overflow_destroyed_library, amcnicky_altar_gilded, lemuel_crystal_altar, dancing_weapons_uskayaw, serial_shops, nicolae_shop_rolling_square, hangedman_decor_opposing Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.9 Fighting | 1 2 | 2.0 Stealth | 3 | 3.4 Spellcasting | | 2.0 Conjurations | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 111 | 16 || 127 Unarmed | 2 | || 2 Punch | 1 | || 1 Cast: Magic Dart | 11 | || 11 Searing Ray | 17 | 12 || 29 Stab: Sleeping | 2 | || 2 Armour: Robe | 67 | 20 || 87 Dodge: Dodged | 88 | 18 || 106