Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 13995140953012271945 115 Strat the Trooper (level 5, -2/43 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:45 (1965 turns). Strat the Trooper (Merfolk Conjurer) Turns: 1965, Time: 00:03:45 Health: -2/43 AC: 3 Str: 9 XL: 5 Next: 0% Magic: 0/8 EV: 12 Int: 17 God: Gold: 117 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +0 dagger (elec) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution (weapon) Missiles h - 6 boomerangs Armour c - a +0 robe (worn) j - a +0 helmet (worn) Jewellery k - a +6 ring of strength Scrolls e - 2 scrolls of identify {unknown} Potions b - 2 potions of magic d - 2 potions of haste {unknown} f - a potion of heal wounds {unknown} g - a potion of brilliance {unknown} i - a potion of curing {unknown} Skills: + Level 4.8 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 14% 3d8 16% 2 Blink Tloc 2% N/A 28% 2 Lesser Beckoning Tloc 2% N/A 28% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Zin Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc wizard is heavily wounded. The orc wizard closely misses you. You hit the orc wizard but do no damage. Lightning courses through the orc wizard!! You kill the orc wizard! You have reached level 5! You feel agile. The orc hits you with a +0 whip. Things that are here: a +0 dagger; a +0 robe; an orc corpse You completely miss the orc. The orc barely misses you. You hit the orc but do no damage. The orc hits you with a +0 whip. You completely miss the orc. The orc hits you with a +0 whip. You completely miss the orc. A gnoll comes into view. It is wielding a +0 flail. The orc barely misses you. The gnoll shouts! You hit the orc but do no damage. The orc hits you but does no damage. You hit the orc but do no damage. The orc closely misses you. You hit the orc but do no damage. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the gnoll. The gnoll closely misses you. The orc barely misses you. You completely miss the gnoll. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc barely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (79% to hit) The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... #.#........# #.#........## ..#.........# ##......†..# ...........#### ###.#.#.....o...# #...#.###o#####.# #.#.#[# #o# .# #.<...###@# .# #........g# o# #.........# .# #.<.......## # #........#.. #........#.≈.. ..........#.≈.≈≈ .########.#.≈≈.. #.#.≈≈._ You could see a gnoll and 2 orcs. Vanquished Creatures An orc wizard (D:3) Robin (D:2) A gnoll (D:1) 2 dart slugs A ribbon worm (D:2) An orc (D:3) 7 endoplasms A giant cockroach (D:1) 10 goblins 4 hobgoblins 3 jackals (D:1) 7 quokkas A ball python (D:1) 5 bats 4 frilled lizards 2 kobolds 9 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D:1 | Reached skill level 1 in Fighting 124 | D:1 | Found a faded altar of an unknown god. 125 | D:1 | Noticed a shining eye 173 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 235 | D:1 | Reached skill level 2 in Fighting 422 | D:1 | Learned a level 2 spell: Searing Ray 550 | D:1 | Noticed an eye of devastation 555 | D:1 | Noticed a golden eye 654 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/6 693 | D:1 | Reached skill level 3 in Fighting 724 | D:1 | Noticed a glass eye 1170 | D:2 | Noticed Sigmund 1458 | D:2 | Reached XP level 4. HP: 12/37 MP: 1/7 1558 | D:2 | Noticed Robin 1582 | D:2 | Killed Robin 1583 | D:2 | Reached skill level 4 in Fighting 1744 | D:2 | Found a glowing silver altar of Zin. 1922 | D:3 | Found a broken altar of Ashenzari. 1955 | D:3 | Reached XP level 5. HP: 38/43 MP: 1/8 1965 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_rooms, hellmonk_ecumenical_altar_watching_god, chequers_serial_rivers_micro_d D:2: layout_basic, basic_altar, uniq_sigmund, uniq_robin D:3: layout_basic, mainiacjoe_overflow_paths, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_c, co_window_2corner, co_window_of_opportunity_c, co_window_4corner_b, uniq_grinder, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 4 | 4.8 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Punch | 2 | || 2 Dagger | 63 | 62 || 125 Cast: Magic Dart | 20 | || 20 Searing Ray | 7 | 5 || 12 Stab: Sleeping | 1 | || 1 Armour: Robe | 53 | 37 || 90 Dodge: Dodged | 60 | 32 || 92