Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 8841101171936497404 110 Strat the Conjurer (level 4, -1/37 HPs) Began as an Armataur Conjurer on Apr 19, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:06:56 (3314 turns). Strat the Conjurer (Armataur Conjurer) Turns: 3314, Time: 00:06:57 Health: -1/37 AC: 5 Str: 14 XL: 4 Next: 61% Magic: 0/6 EV: 8 Int: 18 God: Gold: 142 SH: 3 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 short sword rCold . . . s - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . r - +0 pair of gloves SInv . (no barding) Will ..... j - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: guardian spirit, roll @: brilliant, lethally poisoned (-1 -> -17) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons g - a +0 whip h - a +0 short sword (weapon) Armour a - a +0 robe (worn) r - a +0 pair of gloves (worn) s - a +0 buckler (worn) Jewellery j - an amulet of guardian spirit (worn) k - a ring of ice Scrolls b - a scroll of amnesia {unknown} c - 2 scrolls of fog {unknown} f - a scroll of silence {unknown} i - a scroll of enchant weapon {unknown} o - 4 scrolls of identify {unknown} Potions d - a potion of curing e - 2 potions of brilliance l - a potion of might {unknown} m - a potion of heal wounds {unknown} n - a potion of attraction {unknown} p - 2 potions of enlightenment {unknown} q - a potion of lignification {unknown} t - a potion of mutation {unknown} u - a potion of ambrosia {unknown} v - a potion of moonshine {unknown} Skills: + Level 2.6 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 54% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Shops: D:1 : Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The scorpion stings you but does no damage. The scorpion barely misses you. There is an open door here. The scorpion closely misses you. The scorpion attacks as it pursues you! The scorpion stings you but does no damage. You aren't carrying any items that you can evoke. It was a potion of brilliance. You feel clever all of a sudden. The scorpion barely misses you. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * You are poisoned. The scorpion poisons you! You hit the scorpion. Your tail-slap misses the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) You feel a surge of power! The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. You die... ##.#.#........##..........#.# .#...###...##.<#.#........#.# .#######.......#.#..........# ....#....#.#...#.#.##.#.##### ..).#.#..#.#.#+#'#..#.#...# .)..#.#.##.#........#.....##### #'###...##.#..................# ### #..###.#........#########.# ..###.####......@#.........##.# #........#######s#.#.....#....# ..######'#######.#+#.###.###### .>...#...............# #.##### .....<..........#....# #.#...# .....#..........#....###.....# .....##########........[.....# .....# #############..#### .....# #...... You could see a scorpion. Vanquished Creatures 4 adders 4 dart slugs 4 orcs (D:3) A ribbon worm (D:2) 6 endoplasms 4 giant cockroaches 7 hobgoblins 4 jackals (D:2) 4 quokkas 8 ball pythons 3 bats 2 frilled lizards 5 goblins 5 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 288 | D:1 | Reached skill level 1 in Fighting 288 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/4 291 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:1 | Found Onleyll's Book Emporium. 616 | D:1 | Reached skill level 4 in Conjurations 1163 | D:2 | Reached XP level 3. HP: 22/29 MP: 0/5 1691 | D:2 | Reached XP level 4. HP: 36/36 MP: 1/6 2913 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3314 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_cross, serial_shops, nicolae_shopburst D:2: layout_basic, minmay_vboxes D:3: layout_basic, nicolae_kikubaaqudgha_miasma_corner, chequers_serial_rivers_micro_b D:4: layout_rooms, nicolae_overflow_macrodata_refinement, minmay_temple_entry_overgrown, uniq_eustachio, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.6 Conjurations | 4 | 4.6 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Short sword | 73 | 37 || 110 Tailslap | 7 | 3 || 10 Cast: Magic Dart | 41 | 2 || 43 Searing Ray | 6 | 20 || 26 Use: Potion | 1 | 4 || 5 Stab: Sleeping | | 1 || 1 Armour: Robe | 77 | 50 || 127 Dodge: Dodged | 66 | 26 || 92 Block: Buckler | | 11 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3275 | 3140 | 135 | 339 | 2121 | 4 | 818.8 | Dungeon | 3275 | 3140 | 135 | 339 | 2121 | 4 | 818.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1189 daAuts D:3: 1051 daAuts D:1: 963 daAuts D:4: 69 daAuts