Dungeon Crawl Stone Soup version 0.28-a0-730-g892d06dc2c (webtiles) character file. Game seed: 7591760804401457214 11 Strife64 the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Oct 28, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (512 turns). Strife64 the Magician (Djinni Conjurer) Turns: 512, Time: 00:02:01 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 35% Gold: 13 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#.......... #.#######.... ##.#######.#.. #####..........#.. #...:............. #.##############.# #..............#.# ##############.#.# #@h......... #.# #.######.#.# #.# #.##### #.# #.#... #.# # #.#.##########.#.. #................. ###.##########.##. #.# #... #.. #..#. You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strife64 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 435 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 512 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, chequers_serial_rivers_marsh Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 21 Armor: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 512 | 512 | 0 | 191 | 0 | 1 | 512.0 | Dungeon | 512 | 512 | 0 | 191 | 0 | 1 | 512.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 512 daAuts