Dungeon Crawl Stone Soup version 0.28-a0-730-g892d06dc2c (webtiles) character file. Game seed: 16802718894429150234 23 Strife64 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Oct 29, 2021. Slain by a worm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:07:22 (1683 turns). Strife64 the Magician (Djinni Conjurer) Turns: 1683, Time: 00:07:23 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 37 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn d - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of air Jewellery d - a ring of resist corrosion (left hand) Scrolls c - a scroll of amnesia {unknown} e - a scroll of summoning {unknown} g - a scroll of identify {unknown} Potions b - a potion of flight {unknown} h - 2 potions of heal wounds {unknown} i - a potion of berserk rage {unknown} Skills: * Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 d - Fulminant Prism Conj/Hex 9% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 s - Dazzling Flash Conj/Hex 36% N/A 9% 3 x - Sting Tmut/Pois 72% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You start resting. HP restored. You see here a dart slug corpse. A worm comes into view. The worm closely misses you. You hit the worm. The worm is lightly wounded. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is heavily wounded. (Press . to maintain the ray.) The worm bites you. The searing ray hits the worm. The worm is heavily wounded. The worm closely misses you. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm. The worm is severely wounded. You finish channelling your searing ray. The worm closely misses you. The worm barely misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * The worm bites you! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. * * * LOW HITPOINT WARNING * * * A ball python comes into view. The worm bites you. You die... #....####.# .....†......##.. .............#.# .............#.# ###....####..#.# #...)......#.# # #...######.#.#.#.## #w#....... #.@...# #####...S# #.. You could see a worm and a ball python (wandering). Vanquished Creatures 2 dart slugs 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strife64 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 360 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 364 | D:1 | Reached skill level 1 in Fighting 1524 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 1524 | D:2 | Learned a level 1 spell: Sting 1675 | D:2 | HP: 1/27 [worm (7)] 1683 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, kennysheep_pointless_box, minmay_misc_feat_five, minmay_distorted D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 18 Searing Ray || 11 Sting || 1 Armor: Robe || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1681 | 1582 | 99 | 703 | 155 | 2 | 840.5 | Dungeon | 1681 | 1582 | 99 | 703 | 155 | 2 | 840.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1521 daAuts D:2: 159 daAuts