Dungeon Crawl Stone Soup version 0.28-a0-773-g130ae17fe5 (webtiles) character file. Game seed: 5888187065155388297 26 Strife64 the Conjurer (level 2, -8/22 HPs) Began as a Demigod Conjurer on Nov 1, 2021. Mangled by a gnoll (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:12 (1394 turns). Strife64 the Conjurer (Demigod Conjurer) Turns: 1394, Time: 00:08:13 Health: -8/22 AC: 2 Str: 8 XL: 2 Next: 69% Magic: 0/7 EV: 12 Int: 20 God: Gold: 79 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of identify g - a scroll of magic mapping {unknown} Potions e - a potion of mutation h - a potion of might {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 0.6 Polearms - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.3 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. Without enough magic to sustain it, your searing ray dissipates. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 club. The gnoll closely misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 flail! You die... ###########......##...## ..............#..#..#..# ######.####..###...###.# #. #...#..#..#..# #g #.....###...## #. ##...## ##.## #. ##...###...## #. #gg#..#..#..# .. #@###...###.# ########..#..#..#..# ...........###....# ..#######.#######.# #.# #.........# #.# #.######### #######.#######.# #............##.# #.#.###.)......##.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strife64 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 958 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/7 1198 | D:1 | Learned a level 2 spell: Searing Ray 1392 | D:2 | HP: 1/22 [gnoll (2)] 1394 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_loops_cross, minmay_pentomino_o2 D:2: layout_loops_ring, minmay_strange_pillars, skrybe_limestone_x, serial_park_tiny_2, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.3 Fighting | | 0.8 Polearms | | 0.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Spear || 16 Unarmed || 4 Cast: Magic Dart || 26 Searing Ray || 3 Use: Scroll || 1 Armor: Robe || 5 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1394 | 1306 | 88 | 493 | 9 | 2 | 697.0 | Dungeon | 1394 | 1306 | 88 | 493 | 9 | 2 | 697.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1289 daAuts D:2: 105 daAuts