Dungeon Sprint DCSS version 0.28-a0-823-gb444dcf96d (webtiles) character file. Game seed: 14659813493507022342 0 Strife64 the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Nov 10, 2021. Slain by a +2 hand axe of venom (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:24 (88 turns). Strife64 the Conjurer (Octopode Conjurer) Turns: 88, Time: 00:03:25 Health: -1/11 AC: 1 Str: 18 XL: 1 Next: 0% Magic: 2/3 EV: 6 Int: 32 God: Gold: 0 SH: 26 Dex: 22 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . C - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . q - ring of flight rCorr . Rampage . t - +6 ring of intelligence Will +.... NoTele + u - +6 ring of intelligence Stlth ++++...... r - +6 ring of dexterity HPRegen 0.03/turn s - +6 ring of dexterity MPRegen 0.08/turn v - +6 ring of strength w - +6 ring of strength (no ring) @: flying, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. D - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Missiles F - 1000 arrows G - 1000 bolts Armour C - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery q - a ring of flight (left tentacle) r - a +6 ring of dexterity (on tentacle) s - a +6 ring of dexterity (on tentacle) t - a +6 ring of intelligence (right tentacle) u - a +6 ring of intelligence (on tentacle) v - a +6 ring of strength (on tentacle) w - a +6 ring of strength (on tentacle) Wands x - a wand of mindburst (7) y - a wand of iceblast (7) z - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - a scroll of holy word o - 5 scrolls of identify p - 2 scrolls of fear Potions a - 10 potions of curing b - 10 potions of heal wounds c - 6 potions of haste d - 7 potions of magic e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Miscellaneous E - a lightning rod (4/4) Skills: + Level 0.0 Fighting * Level 0.0 Crossbows - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.0 Shields - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 14% 2 Dazzling Flash Conj/Hex 32% N/A 54% 3 Fulminant Prism Conj/Hex 8% 3d7 91% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Setting a skill training target for Shields at 15.0. You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. Setting a skill training target for Crossbows at 27.0. You can't wield that with a shield. Okay, then. Okay, then. Items here: ))))))))). Items here: ))))))))). You can't go down here! You see here a lightning rod (4/4). E - a lightning rod (4/4) Things that are here: a +5 bardiche; a +5 demon trident Items here: ((( ))))))). Items here: ((( ))))))). F - 1000 arrows; G - 1000 bolts You see here a +5 lajatang. Items here: )))). There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A dancing weapon and a fire elemental come into view. There is a +2 hand axe of venom. Found a +3 vampiric scythe and a +3 trident of distortion. Found a transporter. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - +2 hand axe of venom Aim: a +2 hand axe of venom (dormant, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You can't wield that with a shield. The +2 hand axe of venom hits you! Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).E.▓ ▓.....▓ ▓..(..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a fire elemental (dormant) and a +2 hand axe of venom. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Strife64 the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found a bloodstained altar of Trog. 4 | D | Found a sacrificial altar of Ru. 4 | D | Found a stormy altar of Qazlal. 4 | D | Found an iron altar of Okawaru. 6 | D | Found a sparkling altar of Nemelex Xobeh. 6 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 6 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 6 | D | Found the +10 dark maul {vorpal} 6 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 6 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 6 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 6 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 6 | D | Found the +6 shillelagh "Devastator" {shatter} 6 | D | Found the +11 plutonium sword {Contam Stlth-} 6 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 6 | D | Found the +9 sword of Zonguldrok {reap} 6 | D | Found the +13 scythe of Curses {drain, Drain} 6 | D | Found the +5 sword of Power {vorpal} 6 | D | Found the +7 mace of Variability {chain chaos} 6 | D | Found the +7 Singing Sword {vorpal, sonic wave} 6 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a blossoming altar of Fedhas. 9 | D | Found a transporter. 9 | D | Found an ancient bone altar of Kikubaaqudgha. 9 | D | Found a viscous altar of Jiyva. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found a hazy altar of Hepliaklqana. 9 | D | Found a burning altar of Makhleb. 9 | D | Found an opulent altar of Gozag. 86 | D | Entered arena 2. 86 | D | Noticed a +2 hand axe of venom 86 | D | Noticed a fire elemental 86 | D | Found a transporter. 88 | D | Slain by a +2 hand axe of venom Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 0 | 1 | 84.0 | Dungeon | 84 | 84 | 0 | 0 | 0 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 84 daAuts