Dungeon Crawl Stone Soup version 0.31-a0-1278-g11c5b68f87 (webtiles) character file. Game seed: 16340552138215862441 152 Sundig the Conjurer (level 5, 0/22 HPs) Began as a Troll Conjurer on Dec 17, 2023. Splashed by a jelly's acid (8 damage) ... in a sewer. The game lasted 00:05:03 (1916 turns). Sundig the Conjurer (Troll Conjurer) Turns: 1916, Time: 00:05:03 Health: 0/22 AC: 3 Str: 17 XL: 5 Next: 11% Magic: 5/5 EV: 13 Int: 14 God: Gold: 134 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois . (helmet restricted) rElec . l - +0 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flux-form, glowing A: glow, contaminating, reduced hp, large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: Begin Untransformation You were in a sewer. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 134 gold pieces. Inventory: Missiles h - 6 poisoned darts Armour a - a +0 robe (melded) l - a +0 cloak (worn) Talismans j - a flux talisman (active) Scrolls d - a scroll of revelation n - 2 scrolls of identify {unknown} o - a scroll of fear {unknown} p - a scroll of teleportation {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} e - a potion of resistance {unknown} f - a potion of heal wounds {unknown} g - 2 potions of lignification {unknown} i - 2 potions of berserk rage {unknown} k - 2 potions of might {unknown} m - a potion of mutation {unknown} Skills: * Level 1.5 Fighting + Level 1.0 Armour + Level 2.0 Dodging - Level 1.0 Stealth * Level 1.6 Shields * Level 2.0 Unarmed Combat - Level 1.2 Spellcasting - Level 2.9 Conjurations * Level 1.6 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 12% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 36% 2 Passwall Tmut/Erth 0% N/A 36% 2 Dazzling Flash Conj/Hex 10% N/A 38% 3 Swiftness Air 0% N/A 61% 3 Fulminant Prism Conj/Hex 2% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Fedhas Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You are poisoned. The adder poisons you! A river rat comes into view. The adder bites you. Your Unarmed Combat skill increases to level 2! You feel sick. The river rat squeaks loudly. You barely miss the adder. You feel sick. The adder bites you. The adder closely misses you. You closely miss the adder. You feel sick. The river rat completely misses you. The adder bites you. You barely miss the adder. You feel sick. You are no longer poisoned. The river rat closely misses you. The adder bites you. You barely miss the adder. The adder closely misses you. The river rat completely misses you. You scratch the adder. The adder begins to glow. The adder is moderately wounded. The adder bites you. The river rat bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The adder completely misses you. The jelly closely misses you. The adder bites you. The adder bites you but does no damage. The adder attacks as it pursues you! The adder closely misses you. The jelly attacks as it pursues you! The jelly hits you. You are splashed with acid! You die... #~≈~##.'..'!##~≈~# #~≈≈# #~≈~##.#..#.##~≈~# #~≈≈# #~≈~####.~####~≈~# #.≈≈# #~≈~# #~~# #~≈~# #~≈≈# #~≈~# #~~# #~≈~# #~≈≈# #.≈~####~~####~≈~###~≈≈# #~≈~~~~~~~~~~~~~~~~~~≈≈# #~≈≈≈≈≈≈~~≈≈≈≈≈≈≈J≈≈≈≈≈# #~~~~~~~..~~~~~~pS~r≈≈≈# #≈≈≈###############h≈≈≈# #≈≈≈# #~~≈≈# #≈≈≈# #~w~≈≈# #≈≈≈# #w~~≈≈# #≈≈≈# ~~~~≈≈# #≈≈≈# #..~≈≈≈# #≈≈≈# ...#≈≈≈# ...~ ≈≈≈# You could see a jelly, an adder (contam), a river rat and a jackal. Vanquished Creatures A brain worm (Sewer) An adder (D:2) A river rat (Sewer) 3 worms An orc (D:3) 7 ball pythons 10 bats 4 endoplasms 4 giant cockroaches A hobgoblin (D:3) 10 frilled lizards 8 goblins 2 kobolds (D:1) 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sundig the Troll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 182 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 526 | D:2 | Found a faded altar of an unknown god. 757 | D:2 | Reached skill level 1 in Unarmed Combat 930 | D:2 | Reached skill level 1 in Shields 930 | D:2 | Reached XP level 3. HP: 12/32 MP: 3/3 1102 | D:2 | Found a blossoming altar of Fedhas. 1258 | D:3 | Reached skill level 1 in Fighting 1260 | D:3 | Reached skill level 1 in Shapeshifting 1280 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1470 | D:3 | Identified the +2 spear of Ad Valorem {spect, rF++ rC+} 1517 | D:3 | Found a glowing drain. 1522 | Sewer | Entered a sewer 1580 | Sewer | Reached XP level 4. HP: 17/41 MP: 4/4 1730 | Sewer | Noticed a brain worm 1740 | Sewer | Killed a brain worm 1741 | Sewer | Reached skill level 1 in Armour 1741 | Sewer | Reached XP level 5. HP: 18/48 MP: 2/5 1916 | Sewer | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, moated_statue, st_stairs_9, due_unseen_surprise D:2: layout_basic, basic_ecumenical_altar, basic_altar, st_stairs_14, kennysheep_decorative_pillar D:3: minmay_skewed_foursquare, layout_loops_cross, lemuel_crystal_altar, marbit_many_paths, slow_altar_1, portal_sewer_entry_e Sewer: sewer_fruit_machine Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Unarmed Combat | 1 2 | 2.0 Shields | 1 | 1.6 Fighting | 1 | 1.5 Shapeshifting | 1 | 1.6 Armour | 1 | 1.0 Dodging | 2 | 2.0 Stealth | | 1.0 Spellcasting | | 1.2 Conjurations | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 120 | 72 || 192 Use: Scroll | 1 | || 1 Stab: Sleeping | 5 | || 5 Armour: Robe | 36 | || 36 Skin | 25 | 66 || 91 Dodge: Dodged | 72 | 96 || 168 Form: Flux | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1911 | 1696 | 215 | 0 | 1011 | 4 | 477.8 | Dungeon | 1520 | 1305 | 215 | 0 | 891 | 3 | 506.7 | Sewer | 390 | 390 | 0 | 0 | 120 | 1 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 717 daAuts D:1: 509 daAuts Sewer: 390 daAuts D:3: 293 daAuts