Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 2883800179718861359 62 Sundig the Shield-Bearer (level 4, 0/24 HPs) Began as a Vine Stalker Fighter on Mar 9, 2025. Slain by Terence ... wielding a +0 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (652 turns). Sundig the Shield-Bearer (Vine Stalker Fighter) Turns: 652, Time: 00:01:26 Health: 0/24 AC: 6 Str: 19 XL: 4 Next: 8% Magic: 0/5 EV: 8 Int: 8 God: Gold: 43 SH: 4 Dex: 15 Spells: 4/4 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery g - a ring of see invisible Scrolls e - a scroll of silence {unknown} h - a scroll of poison {unknown} i - a scroll of noise {unknown} Potions d - a potion of might f - a potion of attraction {unknown} Skills: * Level 3.0 Fighting * Level 2.3 Axes + Level 2.6 Armour + Level 0.6 Dodging * Level 3.1 Shields + Level 0.5 Spellcasting + Level 0.8 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 85% 1 Slow Hex 0% N/A 85% 1 Confusing Touch Hex 0% N/A 99% 3 Frozen Ramparts Ice 0% 1d1 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You completely miss Terence. You bite Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 flail of protection! Terence barely misses you. You are too injured to fight recklessly! You barely miss Terence. Terence is severely wounded. You block Terence's attack. You closely miss Terence. You bite Terence. You drain his power. You feel invigorated. Terence is almost dead. Terence hits you with a +0 flail of protection. x2 You barely miss Terence. You bite Terence, but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence. You bite Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. Terence hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. You hit Terence. Terence is almost dead. You block Terence's attack. You barely miss Terence. You bite Terence, but do no damage. Terence is almost dead. Terence bares his teeth. Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail of protection! You die... Terence says, "And stay out!" ###### #....# #.##.## #...... ###...... #.......# ##########.#..>... #.......).)......# #@#######.#####... #.......@.# #.# #.## #.#####.#.... ..# #.# #.#######.# #.# #.# #.#####.## #.# #......... ... ###.###.## ..# ###.###.## .......... You could see Terence. Vanquished Creatures 2 adders (D:2) 3 dart slugs 2 endoplasms 4 goblins 2 hobgoblins (D:1) 7 jackals A quokka (D:1) 4 ball pythons 2 bats A frilled lizard (D:1) 3 kobolds 7 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sundig the Vine Stalker Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 97 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 383 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/4 574 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/5 639 | D:2 | Noticed Terence 652 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, grunt_decor_one_mirror D:2: layout_loops_ring, basic_altar, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 2 | 2.3 Fighting | 3 | 3.0 Shields | 3 | 3.1 Armour | | 2.6 Dodging | | 0.6 Spellcasting | | 0.5 Shapeshifting | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 64 | 20 || 84 Bite | 13 | 7 || 20 Armour: Scale mail | 37 | 19 || 56 Dodge: Dodged | 22 | 7 || 29 Block: Buckler | 20 | 2 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 687 | 663 | 24 | 0 | 420 | 2 | 343.5 | Dungeon | 687 | 663 | 24 | 0 | 420 | 2 | 343.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 426 daAuts D:2: 260 daAuts