Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 5162497340289243699 112 Sundig the Shield-Bearer (level 5, 0/42 HPs) Began as a Formicid Fighter on May 7, 2025. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:39 (1439 turns). Sundig the Shield-Bearer (Formicid Fighter) Turns: 1439, Time: 00:01:39 Health: 0/42 AC: 16 Str: 23 XL: 5 Next: 16% Magic: 5/5 EV: 5 Int: 7 God: Gold: 85 SH: 5 Dex: 15 Spells: 4/4 levels left rFire . . . h - +0 spear (venom) rCold + . . c - +0 buckler rNeg . . . q - +4 plate armour "Ampostrat" {Harm *Silence rC+ Will+ Dex+2} rPois . r - +0 cloak rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 war axe h - a +0 spear of venom (weapon) Armour c - a +0 buckler (worn) q - the +4 plate armour "Ampostrat" (worn) {Harm *Silence rC+ Will+ Dex+2} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). r - a +0 cloak (worn) Scrolls f - a scroll of enchant armour {unknown} g - 2 scrolls of enchant weapon {unknown} j - 3 scrolls of identify {unknown} k - 2 scrolls of summoning {unknown} l - a scroll of fog {unknown} n - a scroll of poison {unknown} o - 2 scrolls of vulnerability {unknown} p - a scroll of noise {unknown} Potions d - 2 potions of might e - 2 potions of lignification {unknown} i - a potion of cancellation {unknown} m - a potion of heal wounds {unknown} Skills: * Level 3.9 Fighting * Level 2.8 Axes + Level 3.6 Armour + Level 0.9 Dodging * Level 4.8 Shields * Level 1.5 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You completely miss the gnoll. You block the gnoll's attack. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll hits you but does no damage. x2 You hit the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. You reach to attack! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! You reach to attack! You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: h) +0 spear (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 halberd (lightly wounded, 66% to hit) You reach to attack! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! You die... ##.#..#.# ###..#.# #..#.# #..#.# #.##># #.##.###### +.##......# ######.# ## #@# ##.##)# #.###..{#j# ....l....j# ..###...### ##.## #. #. #. You could see 2 gnolls. Vanquished Creatures Crazy Yiuf (D:2) 4 adders 2 gnolls (D:3) A dart slug (D:2) 5 hobgoblins 2 jackals (D:2) 5 ball pythons 2 endoplasms 3 frilled lizards 2 giant cockroaches 4 goblins 2 kobolds 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sundig the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 175 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 291 | D:1 | Found a faded altar of an unknown god. 457 | D:2 | Reached XP level 3. HP: 22/29 MP: 3/3 634 | D:2 | Reached skill level 1 in Shapeshifting 745 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1080 | D:2 | Noticed Crazy Yiuf 1114 | D:2 | Identified the +4 plate armour "Ampostrat" {Harm *Silence | rC+ Will+ Dex+2} 1160 | D:2 | Killed Crazy Yiuf 1430 | D:3 | Reached XP level 5. HP: 41/42 MP: 5/5 1439 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_rooms, grunt_ministairs_6, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, general_overflow_altar, nicolae_overflow_hidden_temple, minmay_quadrilaterals Skill XL: | 1 2 3 | ---------------+----------+----- Shapeshifting | 1 | 1.5 Fighting | | 3.9 Axes | | 2.8 Armour | | 3.6 Dodging | | 0.9 Shields | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 30 | || 30 Spear | 69 | 38 || 107 Armour: Scale mail | 61 | 3 || 64 Plate armour | | 19 || 19 Dodge: Dodged | 36 | 4 || 40 Block: Buckler | 18 | 6 || 24