Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 17170401981254050094 40 SunfireKnight the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Mar 14, 2025. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:10:25 (465 turns). SunfireKnight the Magician (DjFE) Turns: 465, Time: 00:10:26 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 72% Gold: 30 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} f - a scroll of silence {unknown} Potions c - a potion of lignification {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 d - Inner Flame Hex/Fire 17% N/A 10% 3 e - Flame Wave Conj/Fire 17% 2d7 30% 4 f - Kinetic Grapnel Frge 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Look: a jackal (heavily wounded, grapneled) You conjure some foxfire! A jackal comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a jackal (heavily wounded, ally target, grapneled) You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. The jackal is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a jackal (severely wounded, ally target) You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! Your foxfire dissipates! Your foxfire dissipates. x2 A goblin comes into view. It is wielding a +0 club. The goblin closely misses you. The goblin hits you but does no damage. The goblin hits you with a +0 club. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The goblin barely misses you. The goblin closely misses you. The goblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The goblin barely misses you. The goblin closely misses you. The goblin barely misses you. The goblin closely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.....#######... ... ###......... . .... #...#.##### ... ##...#.# #..##....#.# #.#..#..#.# #>......#.. ###g....# #@....# ####.....# #.§†.†...# .....##...#.# .... #...#... .. #...##.... #.... ....# ###.......# #.... # You could see a goblin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 2 ball pythons 2 endoplasms A giant cockroach (D:1) 3 hobgoblins 4 jackals (D:2) 3 quokkas A bat (D:1) 3 frilled lizards A kobold (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunfireKnight the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | SunfireKnight set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 35 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 403 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 403 | D:2 | Learned a level 1 spell: Kinetic Grapnel 465 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, amethyst_killhole, minmay_misc_feat_rows D:2: layout_basic, uniq_sigmund Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 18 Scorch || 14 Kinetic Grapnel || 1 Armour: Robe || 10 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 464 | 176 | 288 | 0 | 0 | 2 | 232.0 | Dungeon | 464 | 176 | 288 | 0 | 0 | 2 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 292 daAuts D:2: 172 daAuts