Dungeon Crawl Stone Soup version 0.30-a0-272-gf98c3da03f (webtiles) character file. Game seed: 10306501115457969579 21 SuperHamster the Conjurer (level 2, 11/11 HPs) Began as a Felid Conjurer on Oct 16, 2022. Got out of the dungeon alive. The game lasted 00:01:59 (990 turns). SuperHamster the Conjurer (Felid Conjurer) Turns: 990, Time: 00:01:59 Health: 11/11 AC: 1 Str: 3 XL: 2 Next: 62% Magic: 6/6 EV: 17 Int: 19 God: Gold: 17 SH: 0 Dex: 14 Spells: 2/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Scrolls b - a scroll of vulnerability {unknown} c - a scroll of identify {unknown} Potions a - a potion of magic d - 2 potions of curing {unknown} e - a potion of attraction {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5171 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here a frilled lizard corpse. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a +0 robe. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. There is an open door here. You see here a +0 dagger. There is an open door here. There is an open door here. There is an open door here. You see here a +0 dagger. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈.§.§.## #.# #.........### ..§....#########'############.#.. §≈§≈..##.................# #.#.# ..§[...#.#.###########.#.####.#.# ≈......#.##.#.......#.##.#....... .#.....#.#.#.###'###.#.#.####.#.# ###...##.#.#.#.....#.#.#)# ##.#.# # ##.###.#.#.#.....#.#.#.###..#.. #.+.'.#.#.+..@..+.#.#.'.'.#### #.###.#.#.#.....#.#.#.##### #.# #.#.#.#.....#.#.#.# #.# #.#.#.###+###.#.#.#### ####.# #.##.#.......#.##.#..# #.##.###.#.###########.#.#..### ......##.................#....### #......#########'#########....... #......#########.# ##.......### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperHamster the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 224 | D:1 | Reached skill level 4 in Conjurations 237 | D:1 | Reached XP level 2. HP: 9/11 MP: 6/6 930 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_corners, kennysheep_doodads Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.3 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 50 Bite || 4 Punch || 1 Cast: Magic Dart || 7 Stab: Sleeping || 5 Armor: Skin || 5 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 828 | 781 | 47 | 0 | 641 | 1 | 828.0 | Dungeon | 828 | 781 | 47 | 0 | 641 | 1 | 828.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 828 daAuts