Dungeon Crawl Stone Soup version 0.31-a0-1321-g5021b54cb2 (webtiles) character file. Game seed: 7944134849220433671 94 SuperJoe the Apothecary (level 4, -1/33 HPs) Began as a Merfolk Alchemist on Dec 20, 2023. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:07:10 (2000 turns). SuperJoe the Apothecary (Merfolk Alchemist) Turns: 2000, Time: 00:07:10 Health: -1/33 AC: 2 Str: 8 XL: 4 Next: 63% Magic: 2/7 EV: 13 Int: 16 God: Gold: 136 SH: 0 Dex: 14 Spells: 4/8 levels left rFire . . . o - +2 short sword (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons o - a +2 vampiric short sword (weapon) Missiles p - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) Wands s - a wand of acid (4) Scrolls d - a scroll of revelation {unknown} e - a scroll of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of fog {unknown} h - a scroll of noise {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of immolation {unknown} r - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of haste {unknown} i - 4 potions of heal wounds {unknown} j - a potion of might {unknown} k - a potion of brilliance {unknown} n - a potion of degeneration {unknown} q - a potion of cancellation {unknown} t - a potion of curing {unknown} Skills: + Level 1.8 Fighting + Level 3.6 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 1.5 Conjurations + Level 4.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Static Discharge Conj/Air 8% 3-4/arc 22% 2 Olgreb's Toxic Radiance Alch 17% N/A 28% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Airstrike Air 1% 2d(1-17) 89% 4 Summon Lightning Spire Summ/Air 2% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc priest Aim: an orc priest, wielding a +0 trident (severely wounded, very poisoned, 71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. The orc priest mumbles some strange prayers to Beogh against you. You barely resist. You barely miss the orc priest. The orc priest is heavily wounded. The bat hits you. x2; The orc priest completely misses you. The orc barely misses you. You hit the orc priest. You feel better. The orc priest is severely wounded. The bat misses you. The bat barely misses you. The orc priest hits you but does no damage. The orc priest misses you. You completely miss the orc priest. The orc priest is severely wounded. The bat closely misses you. The orc priest barely misses you. The orc priest hits you from afar with a +0 trident! The orc wizard misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (almost dead, poisoned, 71% to hit) The sting hits the orc wizard but does no damage. The orc wizard is poisoned. The bat hits you but does no damage. The orc priest misses you. The orc hits you with a +0 hand axe. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard's wounds heal themselves! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc priest. You feel better. You kill the orc priest! The bat closely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ####.##....# ...#..#...†#### ##............# †.............# ..............# ..............########## ##...................... ##...............b...... .# .............@o...... ## .............)o...... ..............o..... #.....###.......... ..... #.......... ... #.......... #.)........ #.......... You could see an orc priest (poisoned), an orc wizard (poisoned), an orc and a bat. Vanquished Creatures An orc priest (D:3) 5 adders A gnoll (D:1) 4 ball pythons 3 bats 3 endoplasms 6 goblins A hobgoblin (D:2) 2 jackals (D:1) 7 frilled lizards 6 kobolds (D:1) 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperJoe the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 154 | D:1 | Reached skill level 1 in Conjurations 154 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 332 | D:1 | Reached skill level 1 in Fighting 332 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 461 | D:1 | Learned a level 3 spell: Mephitic Cloud 1094 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1352 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/7 2000 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_b, minmay_pentomino_u2 D:2: layout_basic, basic_altar, dk_vineyard_2 D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.5 Dodging | 3 | 3.6 Fighting | 1 | 1.8 Stealth | | 2.1 Spellcasting | | 2.6 Alchemy | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 34 | 11 || 45 Cast: Sting | 36 | 19 || 55 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 19 | 12 || 31 Dodge: Dodged | 22 | 20 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1936 | 1806 | 130 | 108 | 1441 | 3 | 645.3 | Dungeon | 1936 | 1806 | 130 | 108 | 1441 | 3 | 645.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 984 daAuts D:2: 838 daAuts D:3: 112 daAuts