Dungeon Crawl Stone Soup version 0.31.0 (webtiles) character file. Game seed: 17068983679185936909 18 SuperJoe the Magician (level 2, 0/22 HPs) Began as a Djinni Enchanter on Jan 19, 2024. Slain by a ball python (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (962 turns). SuperJoe the Magician (Djinni Enchanter) Turns: 962, Time: 00:01:45 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 18 EV: 9 Int: 22 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (left hand) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} f - a scroll of teleportation {unknown} h - a scroll of fear {unknown} Potions c - 2 potions of invisibility Skills: + Level 0.9 Fighting - Level 0.8 Short Blades + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes Level 0.0 Charms * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations Level 0.0 Transmutations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 b - Confusing Touch Hex 17% N/A 10% 3 c - Tukima's Dance Hex 17% N/A 10% 3 d - Dazzling Flash Conj/Hex 34% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python closely misses you. The ribbon worm bites you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (heavily wounded, catching its breath, chance to affect: 59%) The ribbon worm resists with significant effort. The bat barely misses you. The ball python bites you. The ball python barely misses you. The ribbon worm bites you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, chance to affect: 59%) The ribbon worm looks drowsy... The bat hits you but does no damage. The endoplasm barely misses you. The ball python closely misses you. The ball python barely misses you. The bat closely misses you. The helpless ribbon worm fails to defend itself. You puncture the ribbon worm! You kill the ribbon worm! The ball python bites you. The ball python misses you. The endoplasm misses you. The bat barely misses you. The ball python bites you. The ball python barely misses you. The bat completely misses you. The endoplasm closely misses you. The ball python barely misses you. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. The ball python barely misses you. Unknown command. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, chance to affect: 67%) Okay, then. You barely miss the ball python. The bat hits you. The bat closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The ball python bites you. You die... . #. ####### #..###.....# .........# #.J.†..# #.S@...# #.S..b.?..# #......#### #........ ########## You could see an endoplasm, a bat and 2 ball pythons. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperJoe the Djinni Enchanter began the quest for the Orb. 0 | D:1 | SuperJoe set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 311 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 962 | D:2 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_corners D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.2 Conjurations | 3 | 3.2 Hexes | 3 | 3.2 Summonings | 3 | 3.2 Necromancy | 3 | 3.2 Translocations | 3 | 3.2 Fire Magic | 3 | 3.2 Ice Magic | 3 | 3.2 Air Magic | 3 | 3.2 Earth Magic | 3 | 3.2 Alchemy | 3 | 3.2 Fighting | | 0.9 Short Blades | | 0.8 Dodging | | 2.5 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 47 Cast: Ensorcelled Hiber || 4 Stab: Sleeping || 8 Armour: Robe || 24 Dodge: Dodged || 41