Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 2477278876785011753 16 SuperJoe the Magician (level 2, 19/19 HPs) Began as a Mummy Alchemist on Jan 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (370 turns). SuperJoe the Magician (Mummy Alchemist) Turns: 370, Time: 00:01:00 Health: 19/19 AC: 2 Str: 11 XL: 2 Next: 37% Magic: 3/6 EV: 12 Int: 20 God: Gold: 35 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . c - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a +6 ring of intelligence (left hand) Scrolls b - 2 scrolls of teleportation {unknown} d - a scroll of fog {unknown} Skills: + Level 1.8 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting - Level 0.7 Conjurations * Level 2.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Sticky Flame Fire/Alch 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You see here a +0 club. You start resting. An endoplasm is nearby! The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm quivers. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You resist. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! You start resting. HP restored. Your magical contamination has completely faded away. Magic restored. You see here a jackal corpse. Found a ring mail. You see here a +0 ring mail. You now have 35 gold pieces (gained 14). Found a stone staircase leading down. An endoplasm comes into view. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is almost dead. You kill the endoplasm! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. .#... . .... #.#.#.### #......>## #........ .. ......#.###### #. .......@.....# #. ....#.#.####.# #. . # #.# #.# #. ## #.# #.# #.####### #..#.# ##.####....... #.##.# #............. #.#.##.# #'######.####. #.#.##.# #.# #.# #. #.#.##.# #.# #.. .# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 3 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperJoe the Mummy Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 217 | D:1 | Reached skill level 3 in Spellcasting 217 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 370 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.8 Stealth | | 1.5 Conjurations | | 0.7 Alchemy | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 6 Cast: Sting || 19 Armour: Robe || 7 Dodge: Dodged || 11