Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9329805909298024699 77 SuperJoe the Conjurer (level 4, -1/35 HPs) Began as an Armataur Conjurer on Jan 29, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:16 (2425 turns). SuperJoe the Conjurer (Armataur Conjurer) Turns: 2425, Time: 00:02:17 Health: -1/35 AC: 4 Str: 13 XL: 4 Next: 14% Magic: 1/7 EV: 9 Int: 20 God: Gold: 113 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . g - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: roll @: lethally poisoned (-1 -> -11) A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons g - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of revelation {unknown} i - 2 scrolls of identify {unknown} k - a scroll of teleportation {unknown} m - 3 scrolls of fear {unknown} n - 2 scrolls of enchant armour {unknown} Potions b - 2 potions of magic c - a potion of heal wounds {unknown} d - 2 potions of attraction {unknown} e - 5 potions of curing {unknown} h - 2 potions of ambrosia {unknown} j - a potion of degeneration {unknown} l - a potion of resistance {unknown} Skills: + Level 1.5 Fighting + Level 2.0 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The dart slug launches a dart at you. The slug dart hits you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Without enough magic to sustain it, your searing ray dissipates. You feel very sick. The dart slug launches a dart at you. The slug dart hits you but does no damage. The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. The water moccasin is almost dead. You die... #.# . #.#######.## #<>......... ######..#.#.#.### #.......#.#.# ..# #.#####...#.# #.# ..........#.# #># #.##....#.#.###.#####.## #............@S...... #†######.#####.###.#. #.#......# .w. # #.###### ##.# ... ..# .# .. You could see a water moccasin and a dart slug. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 4 ball pythons 3 bats (D:1) 3 endoplasms (D:1) 4 giant cockroaches 4 goblins (D:1) 5 hobgoblins 9 jackals (D:1) 3 kobolds (D:1) 6 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperJoe the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/4 620 | D:1 | Reached skill level 1 in Fighting 669 | D:1 | Reached XP level 3. HP: 23/28 MP: 0/6 1028 | D:1 | Reached skill level 4 in Conjurations 1268 | D:2 | Learned a level 2 spell: Searing Ray 1708 | D:2 | Reached XP level 4. HP: 35/35 MP: 1/7 2416 | D:3 | Noticed a water moccasin 2424 | D:3 | HP: 1/35 [water moccasin (4)] 2425 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, minmay_split_cup_large D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_six_doors_small, grunt_gozag_statues, amethyst_overflow_temple_binary, hangedman_decor_push Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.3 Fighting | 1 | 1.5 Conjurations | 4 | 4.1 Dodging | 2 | 2.0 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 75 | || 75 Tailslap | 11 | 1 || 12 Whip | 8 | 7 || 15 Cast: Magic Dart | 84 | 11 || 95 Searing Ray | 1 | 1 || 2 Armour: Robe | 64 | 11 || 75 Dodge: Dodged | 46 | 4 || 50