Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3077803347919207716 1 SuperJoe the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Feb 2, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (97 turns). SuperJoe the Conjurer (Merfolk Conjurer) Turns: 97, Time: 00:00:26 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 17 God: Gold: 23 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (left hand) Potions b - a potion of magic d - a potion of might {unknown} Skills: + Level 0.0 Fighting + Level 2.7 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting * Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal is moderately wounded. The jackal misses you. The jackal closely misses you. The jackal barely misses you. x2 You closely miss the jackal. The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. You punch the jackal, but do no damage. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. A goblin comes into view. It is wielding a +0 club. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .# .### #..... . .(.# .... .# ##.# ..### ..# #.##############...##.# #..................#..# #########.............$ #..........###.## #......@h.>.g...# #.......h..###†.# ########..........# .# ................#.# #######.#########.# #.#########.# #...........# ############# You could see 2 jackals and a goblin. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperJoe the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 16 Punch || 1 Cast: Magic Dart || 4 Armour: Robe || 19 Dodge: Dodged || 20