Dungeon Crawl Stone Soup version 0.32-a0-1198-g7932608573 (webtiles) character file. Game seed: 6172496416516560521 10 SuperProcrastinator the Mimic (level 2, 0/20 HPs) Began as a Gnoll Wanderer on May 18, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (475 turns). SuperProcrastinator the Mimic (Gnoll Wanderer) Turns: 475, Time: 00:00:45 Health: 0/20 AC: 0 Str: 12 XL: 2 Next: 20% Magic: 7/7 EV: 14 Int: 9 God: Gold: 46 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . a - melded +0 club rCold . . . (shield currently unavailable) rNeg . . . b - melded +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, fangs 1, strong nose, distributed training a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 club (melded) Armour b - a +0 ring mail (melded) Talismans d - a flux talisman (active) Scrolls e - a scroll of vulnerability {unknown} Potions c - a potion of brilliance f - a potion of haste {unknown} g - a potion of berserk rage {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 6.4 Armour + Level 0.3 Dodging + Level 0.3 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 10.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 8% 1d3 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 22% 1 Dazzling Flash Conj/Hex 4% N/A 56% 3 Stone Arrow Conj/Erth 4% 3d7 56% 3 Vampiric Draining Necr 2% 2d6 56% 3 Animate Armour Summ/Erth 4% N/A 92% 4 Martyr's Knell Necr/Summ 2% N/A 92% 4 Curse of Agony Necr 2% N/A 99% 5 Hellfire Mortar Fire/Erth 2% 3d14 100% 7 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. You glow with magical radiation, making you easy to see and hit. You are incapable of wielding weapons or throwing items. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the jackal but do no damage. The jackal glows dangerously bright. You bite the jackal. The jackal is heavily wounded. The jackal completely misses you. x2 You closely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal shudders as magic cascades through it! You kill the jackal! The jackal bites you. You barely miss the jackal. You bite the jackal. The jackal is moderately wounded. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal begins to glow. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal glows dangerously bright. The jackal is heavily wounded. The jackal bites you. The jackal completely misses you. You hit the jackal but do no damage. The jackal shudders as magic cascades through it!! You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal begins to glow. A frilled lizard comes into view. The jackal bites you. You die... ......#...# ......#...##..........l ......#...##........... ......#...# .......?... ......#...# .......!.. ..........# ....... #.........# .... #........## ###h# #.[......# #.†p# #........#####.###### .##.#####...........# .....#..............# .....#..........>...# ###..#..............# #..####........##.# #..####........# .# #....##........# . You could see a jackal (contam) and a frilled lizard (wandering). Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 10 in Shapeshifting 0 | D:1 | SuperProcrastinator the Gnoll Wanderer began the quest for | the Orb. 0 | D:1 | SuperProcrastinator set off with the following items: a +0 | club, a +0 ring mail, a potion of brilliance, a flux | talisman; and the following spell memorised: Sting; and the | following spells available to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 465 | D:1 | Reached XP level 2. HP: 13/19 MP: 7/7 475 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic Skill XL: | | ---------------+-+----- Shapeshifting | | 10.3 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 0.3 Armour | | 6.4 Dodging | | 0.3 Stealth | | 0.3 Shields | | 0.3 Unarmed Combat | | 0.3 Spellcasting | | 4.9 Conjurations | | 0.2 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Alchemy | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 47 Bite || 5 Armour: Skin || 29 Dodge: Dodged || 40 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 474 | 472 | 2 | 94 | 299 | 1 | 474.0 | Dungeon | 474 | 472 | 2 | 94 | 299 | 1 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 474 daAuts