Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 14797141727476561121 3 Sweeb the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Jan 20, 2024. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (350 turns). Sweeb the Conjurer (Octopode Conjurer) Turns: 350, Time: 00:00:13 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 0/3 EV: 13 Int: 20 God: Gold: 14 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: studying Evocations A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Scrolls b - a scroll of poison {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A quokka is nearby! A quokka is nearby! A quokka is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. The quokka bites you. You closely miss the quokka. You grab the quokka. Your squeeze misses the quokka. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka closely misses you. You tentacle-slap the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka bites you. You tentacle-slap the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka. The quokka misses you. The quokka bites you. You die... #.#### #. ##.## # ##.#### ##.#.### #.....########.###.## ##....>........## ##.. #......########.###... ##.....##########.#.#.. #......r............... . #.@# ########..# ...###..# #..# ........### #..# ..........# #..# #########.## ###..# #..# #....# ##.# #.#..# ####.########.#### #................. You could see a quokka. Vanquished Creatures 2 hobgoblins (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sweeb the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 350 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, minmay_unequal Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 8 Armour: Skin || 3 Dodge: Dodged || 4