Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 7710352421723173586 35 SweetAndFullOfGrace the Magician (level 3, -6/17 HPs) Began as a Vine Stalker Hedge Wizard on Aug 1, 2021. Mangled by a worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:54 (1211 turns). SweetAndFullOfGrace the Magician (VSWz) Turns: 1211, Time: 00:05:55 Health: -6/17 AC: 2 Str: 12 XL: 3 Next: 33% Magic: 0/9 EV: 12 Int: 15 God: Gold: 21 SH: 0 Dex: 13 Spells: 1/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - 18 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of noise {unknown} f - a scroll of immolation {unknown} Potions g - a potion of attraction {unknown} i - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 1.8 Dodging + Level 2.8 Stealth * Level 3.7 Spellcasting + Level 1.3 Conjurations + Level 1.2 Summonings + Level 1.2 Translocations + Level 0.2 Air Magic + Level 0.2 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Call Imp Summ 6% N/A 17% 2 c - Blink Tloc N/A N/A 17% 2 d - Mephitic Cloud Conj/Pois/Air 4% N/A 41% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 2% N/A 28% 2 Sublimation of Blood Necr 1% N/A 28% 2 Wereblood Tmut 2% N/A 28% 2 Conjure Flame Conj/Fire 4% 6-21 38% 3 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The stone barely misses your crimson imp. The stone barely misses you. The stone closely misses the worm. Your crimson imp hits the worm. Your shadow imp hits the worm but does no damage. Your crimson imp blinks! Unknown command. Your crimson imp blinks! The kobold closely misses you. You hit the worm. Your bite misses the worm. The worm is lightly wounded. The kobold barely misses you. Your shadow imp gestures at the worm. The worm writhes in agony. Your crimson imp hits the worm. The worm barely misses you. Your shadow imp hits the worm. The kobold barely misses your crimson imp. Your crimson imp blinks! Your shadow imp hits the worm. The worm dies! Found a club. The worm bites your crimson imp! Your crimson imp hits the worm. The kobold hits your crimson imp but does no damage. Your crimson imp barely misses the kobold. Your shadow imp hits the worm. Your crimson imp hits the worm. The kobold hits your crimson imp with a +0 dagger. Your crimson imp hits the kobold. Your shadow imp hits the worm. The worm bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the worm but do no damage. Your bite misses the worm. The worm is moderately wounded. Your crimson imp barely misses the worm. The kobold hits your crimson imp with a +0 dagger. Your crimson imp hits the kobold. The kobold dies! Your shadow imp closely misses the worm. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you! You die... #.........) #.........# #.........# #.........# .........###### ......#.....# # ##..8.#.....# #.#...........# #...85@.8.>...# ##...).w.......# .....5..5)..##.## #.##.....)...# # ##..8...8....# #...........# ..?.#.8.#.#..# ###.###.....^.# #. .....#.## You could see a worm (ally target), 2 friendly crimson imps and a friendly shadow imp (summoned). Vanquished Creatures 4 dart slugs (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) 2 worms (D:2) 3 goblins A hobgoblin (D:1) 2 kobolds 8 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SweetAndFullOfGrace the Vine Stalker Hedge Wizard began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 78 | D:1 | Reached XP level 2. HP: 7/13 MP: 7/7 81 | D:1 | Learned a level 2 spell: Call Imp 84 | D:1 | Learned a level 2 spell: Blink 934 | D:1 | Reached XP level 3. HP: 17/17 MP: 6/9 938 | D:1 | Learned a level 3 spell: Mephitic Cloud 1211 | D:2 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, amcnicky_mini_pool_small D:2: layout_loops_cross, minivault_24, grunt_ministairs_2 Action || total -------------------------++------- Melee: Dagger || 37 Bite || 4 Cast: Magic Dart || 20 Call Imp || 9 Stab: Sleeping || 5 Distracted || 1 Armor: Robe || 5 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1210 | 1195 | 15 | 0 | 966 | 2 | 605.0 | Dungeon | 1210 | 1195 | 15 | 0 | 966 | 2 | 605.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1192 daAuts D:2: 18 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 46 | 4 | 8.0 | 24 | 2 | 7.7 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 5 | 4 | 44.4 | 3 | 2 | 40.0 +---------+---------+-------+---------+---------+-------