Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 1667568128383430736 (custom seed) 406056 Swimmer the Hoplite (level 22, -19/170 (216) HPs) Began as a Minotaur Fighter on May 1, 2025. Was the Champion of Ru. Demolished by a phantasmal warrior (24 damage) ... on level 5 of the Vaults on May 5, 2025. The game lasted 01:50:33 (46642 turns). Swimmer the Hoplite (Minotaur Fighter) Turns: 46642, Time: 01:50:33 HP: -19/170 (216) AC: 46 Str: 30 XL: 22 Next: 37% MP: 14/18 EV: 8 Int: 5 God: Ru [******] Gold: 1842 SH: 5 Dex: 6 Spells: 21/21 levels left rFire + . . P - +7 great mace "Undeadhunter" {deathbane, rN+} rCold + . . (shield currently unavailable) rNeg + . . E - +16 plate armour of Ywkallon {Regen+ rCorr SInv} rPois . V - +2 hat rElec . k - +0 cloak of Puaps {rF+ Slay+5} rCorr + e - +0 pair of gloves "Evacwawn" {rC+ Slay+5 Stlth+} SInv + g - +2 pair of boots {Stlth+} Will ..... w - amulet of reflection Stlth i - +4 ring of slaying HPRegen 1.28/turn O - +4 ring of slaying MPRegen 0.16/turn %: reflection @: exhausted, about to teleport, overwhelmed with horror, heavily drained A: horns 2, no stealth, hated by all, cowardly, no air magic, no necromancy magic, no alchemy magic, weak-willed 1, unskilled 1, retaliatory headbutt, no forms, [clumsy 2], [low MP 1], [weak 1], [inability to read after injury 1] }: 2/15 runes: decaying, serpentine a: Renounce Religion, Draw Out Power, Power Leap, Apocalypse You were on level 5 of the Vaults. You worshipped Ru. Ru was exalted by your worship. You visited 8 branches of the dungeon, and saw 37 of its levels. You visited the Abyss 2 times. You also visited: Bailey and Ice Cave. You collected 3963 gold pieces. You spent 2121 gold pieces at shops. Inventory: Hand Weapons v - a +3 sacred scourge of holy wrath J - a +9 demon blade of flaming M - a +0 demon trident of flaming N - a +9 battleaxe of flaming P - the +7 great mace "Undeadhunter" (weapon) {deathbane, rN+} (You bought it in a shop on level 2 of the Vaults) rN+: It protects you from negative energy. R - the +5 quick blade of Bile {holy, +Blink rN++ rCorr Dex-4} (You found it on level 4 of the Vaults) Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. W - a +1 demon whip of venom Missiles A - 4 throwing nets Armour e - the +0 pair of gloves "Evacwawn" (worn) {rC+ Slay+5 Stlth+} (You found it on level 4 of the Lair of Beasts) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC+: It protects you from cold. Stlth+: It makes you more stealthy. f - +3 storm dragon scales {Bai Suzhen} g - a +2 pair of boots of stealth (worn) k - the +0 cloak of Puaps (worn) {rF+ Slay+5} (You acquired it on level 3 of the Dungeon) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF+: It protects you from fire. y - the +2 cloak of Jocular Surprise {^Drain Int+3 Slay+2} (You found it in a bailey) Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). ^Drain: It drains your maximum health when unequipped. E - the +16 plate armour of Ywkallon (worn) {Regen+ rCorr SInv} (You found it on level 2 of the Dungeon) SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. F - +5 fire dragon scales G - the +3 tower shield of the Mind {rF+ rC+ Int+6} (You took it off Louise on level 3 of the Snake Pit) Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rC+: It protects you from cold. V - a +2 hat (worn) Jewellery i - a +4 ring of slaying (left hand) s - a ring of poison resistance t - an amulet of regeneration u - a +4 ring of protection w - an amulet of reflection (around neck) O - a +4 ring of slaying (right hand) X - a +6 ring of strength Z - the ring "Heyr" {Will+ rCorr Dex+2 SInv} (You found it in an ice cave) [ring of resist corrosion] Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Wands b - a wand of quicksilver (22) d - a wand of polymorph (3) j - a wand of paralysis (27) q - a wand of flame (76) (quivered) z - a wand of warping (32) C - a wand of digging (9) Y - a wand of mindburst (13) Scrolls a - 6 scrolls of vulnerability c - 4 scrolls of immolation n - 2 scrolls of fog r - 5 scrolls of fear x - 9 scrolls of teleportation B - 3 scrolls of silence I - 8 scrolls of revelation Q - 2 scrolls of brand weapon S - 2 scrolls of poison Potions h - 6 potions of haste l - 6 potions of brilliance m - 6 potions of mutation o - 8 potions of enlightenment D - a potion of might H - 2 potions of invisibility L - 7 potions of resistance T - 7 potions of attraction U - 2 potions of magic Miscellaneous K - a Gell's gravitambourine (2/2) Skills: + Level 22.3 Fighting + Level 22.4 Axes + Level 22.4 Armour + Level 22.4 Shields You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 88% 1 Sandblast Erth 0% 2d4 88% 1 Slow Hex 0% N/A 88% 1 Blink Tloc 0% N/A 96% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 96% 2 Lesser Beckoning Tloc 0% N/A 96% 2 Momentum Strike Conj/Tloc 0% 3d8 96% 2 Scorch Fire 0% 2d5 96% 2 Searing Ray Conj 0% 2d4 96% 2 Inner Flame Hex/Fire 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Teleport Other Tloc 0% N/A 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Mercury Vapours Alch/Air Unusable N/A N/A 2 Call Canine Familiar Summ Unusable N/A N/A 3 Swiftness Air Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Fulminant Prism Conj/Alch Unusable 3d5 N/A 4 Leda's Liquefaction Alch/Erth Unusable N/A N/A 4 Petrify Alch/Erth Unusable N/A N/A 4 Sticky Flame Fire/Alch Unusable 2d4 N/A 4 Freezing Cloud Conj/Ice/Air Unusable 6-21 N/A 5 Irradiate Conj/Alch Unusable 3d11 N/A 5 Yara's Violent Unravell Hex/Alch Unusable 3d3 N/A 5 Summon Cactus Giant Summ Unusable N/A N/A 6 Fulsome Fusillade Conj/Alch Unusable (3-5)d5 N/A 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (1/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Lugonu Shops: D:3 * D:10 [ Orc:1 * Orc:2 ((?* Snake:1 : Vaults:2 ( Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You cannot be stealthy. You are hated by all. Your cowardice makes you less effective in combat with threatening foes. You cannot study or cast Air magic. You cannot study or cast Necromancy magic. You cannot study or cast Alchemy magic. You are slightly weak-willed. (Will-) You are somewhat unskilled. (-1 Apt) You reflexively headbutt those who attack you in melee. You cannot voluntarily change form. [You are very clumsy. (Dex -4)] [Your magical capacity is low. (-10% MP)] [You are weak. (Str -2)] [You occasionally lose the ability to read scrolls when taking damage.] Message History Look: a vault guard, wielding a +1 long sword of protection, wearing a +0 chain mail and wearing a +0 kite shield (chance to affect: 79%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The two-headed ogre looks frightened! The entropy weaver looks frightened! The thrashing horror is unaffected. The vault guard looks frightened! x5; The stone giant looks frightened! The shadow dragon looks frightened! The vault sentinel looks frightened! The vault warden easily resists. The phantasmal warrior is unaffected. The freezing wraith is unaffected. The stone giant resists with almost no effort. The deep elf demonologist looks frightened! The vault sentinel is no longer repelling missiles. The vault warden is no longer repelling missiles. The thrashing horror completely misses you. The thrashing horror barely misses you. The freezing wraith hits you. * * * LOW HITPOINT WARNING * * * The freezing wraith freezes you! You resist. * * * LOW HITPOINT WARNING * * * You focus your inner power and slow the freezing wraith in retribution! The freezing wraith hits you but does no damage. The phantasmal warrior begins to attack, but is stunned by your conviction! The two-headed ogre begs for mercy. The vault guard prays for help. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The vault guard begs for mercy. A tengu reaver comes into view. It is wielding a +0 bardiche. The vault warden activates a sealing rune. A vault sentinel comes into view. It is wielding a +0 war axe. The vault guard attempts to regain its composure. The freezing wraith hits you but does no damage. x2 The stone giant prays for help. You bludgeon the freezing wraith!! You headbutt the freezing wraith! The freezing wraith is almost destroyed. The thrashing horror tramples you but does no damage. x3 You block the thrashing horror's attack. The vault sentinel begins to cast a spell, but is stunned by your conviction! The phantasmal warrior hits you!! You die... Ru respects your ultimate sacrifice. ...# #....# .# ...##....##.. ...#....#..O Q.......... #####.....p..## ........[...... ......X[<<[.... .....[W@[.